Element card · group Modded · atomic number 14,892, its rank
TroubleChute
Offline 86.46.27.155:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 11:55 UTC23d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What rules has TroubleChute set, and what settings are in force?
Nothing in the name of TroubleChute gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts TroubleChute?
Nothing about a region is published by TroubleChute. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 86.46.27.155:28015.
On what Rust version does TroubleChute operate?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is TroubleChute for staying online?
Currently offline, TroubleChute was last seen 15 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does TroubleChute wipe, and how often?
Too few wipes are on record for TroubleChute to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 18 hours ago.
Tags, lists
What should you understand from the tags TroubleChute carries?
The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TroubleChute come up?
The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does TroubleChute hold among Rust servers?
The seven-day player-hours table has TroubleChute at #14,892, in the top 68% of ranked servers.
What does the current player count on TroubleChute tell you?
No live signal from TroubleChute right now, which was last seen 15 days 16 hours ago.
Getting on
How can you connect to TroubleChute?
Open the console with F1 in Rust and type client.connect 86.46.27.155:28015. The Launch Rust button on this page does the same job through Steam.