Rust Data LabData lab · live
Live readings Servers11,664 Players42,799 Populated3,021 Fresh wipes · 3h89 Sampled every 5 min

Element card · group Modded · atomic number 8,560, its rank

Funandrelax - Local Cinematic

Offline 86.49.237.84:28015 checked 4d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average1peak 1
Rank · atomic number#8,560top 39%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:44 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Funandrelax - Local Cinematic?

Generated by the game, the map on Funandrelax - Local Cinematic is procedural.

What rules has Funandrelax - Local Cinematic set, and what settings are in force?

Nothing in the name of Funandrelax - Local Cinematic gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is Funandrelax - Local Cinematic based in?

There is no region on record for Funandrelax - Local Cinematic. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 86.49.237.84:28015.

Which Rust version is Funandrelax - Local Cinematic on?

On Windows, Funandrelax - Local Cinematic is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Funandrelax - Local Cinematic stay online?

Currently offline, Funandrelax - Local Cinematic was last seen 4 days 8 hours ago. It was online for 11 of 168 hours in the last 7 full days, which is 7% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Funandrelax - Local Cinematic?

The record holds too few of Funandrelax - Local Cinematic's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 2 hours ago.

On Funandrelax - Local Cinematic, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 10 hours after it began.

Where it appears

How should you read the tags on Funandrelax - Local Cinematic?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list Funandrelax - Local Cinematic publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Funandrelax - Local Cinematic appear in?

These themed Rust Data Lab lists carry Funandrelax - Local Cinematic: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does Funandrelax - Local Cinematic hold among Rust servers?

The seven-day player-hours table has Funandrelax - Local Cinematic at #8,560, in the top 39% of ranked servers.

What does the current player count on Funandrelax - Local Cinematic tell you?

No live signal from Funandrelax - Local Cinematic right now, which was last seen 4 days 8 hours ago. Averaged over the past week: 1 players, peaking at 1.

Getting on

How can you connect to Funandrelax - Local Cinematic?

Open the console with F1 in Rust and type client.connect 86.49.237.84:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.