Rust Data LabData lab · live
Live readings Servers11,636 Players31,247 Populated2,768 Fresh wipes · 3h72 Sampled every 5 min

Element card · group Modded · atomic number 5,692, its rank

Zxello Community | PVE & Roaming Scientists

Online 87.104.244.119:28015 checked 9m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,692top 26%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:18 UTC26d ago 3 – running 0
Sun 27 Sep, 09:59 UTC31d ago 3 held half 5.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 48
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  5. 5 Ru RustSpain.com … 1
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  6. 6 Ru 404 RUST 2Х|ДЛ… 4
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Quick answers

from the figures on this page

Map and rules

What map is in play on Zxello Community | PVE & Roaming Scientists?

Zxello Community | PVE & Roaming Scientists runs a procedural map of size 4,500 with seed 12345; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Zxello Community | PVE & Roaming Scientists set, and what settings are in force?

The name of Zxello Community | PVE & Roaming Scientists carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is off: Valve's VAC.

About the server

What region hosts Zxello Community | PVE & Roaming Scientists?

There is no region on record for Zxello Community | PVE & Roaming Scientists. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 87.104.244.119:28015.

Which Rust version is Zxello Community | PVE & Roaming Scientists on?

Rust network protocol 2635 and build 168909 on Linux is what Zxello Community | PVE & Roaming Scientists uses. The protocol must match for you to join; Steam will update your game.

How dependable is Zxello Community | PVE & Roaming Scientists for staying online?

At the moment, Zxello Community | PVE & Roaming Scientists is online. About 6 days 9 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.

How well does Zxello Community | PVE & Roaming Scientists perform?

The last 48 hours show an average of 62 server fps and a minimum of 33. The maximum entity count was 126,215, covering buildings, deployables and all else in the world. The highest memory usage was 5,849 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Zxello Community | PVE & Roaming Scientists?

The record holds too few of Zxello Community | PVE & Roaming Scientists's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 15 hours ago.

How does Zxello Community | PVE & Roaming Scientists look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 3 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

How should you read the tags on Zxello Community | PVE & Roaming Scientists?

These are the tags Zxello Community | PVE & Roaming Scientists makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Zxello Community | PVE & Roaming Scientists come up?

The Rust Data Lab lists that include Zxello Community | PVE & Roaming Scientists are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Zxello Community | PVE & Roaming Scientists place?

Player hours over the last week put Zxello Community | PVE & Roaming Scientists at #5,692, inside the top 26% of ranked servers.

How many players does Zxello Community | PVE & Roaming Scientists have at the moment?

Zxello Community | PVE & Roaming Scientists currently shows 0 players across 40 slots. Averaged over the past week: 0 players, peaking at 3. Over 48 hours, the highest average fell at 18:00 UTC, at 1 players.

Connection

What is the way to join Zxello Community | PVE & Roaming Scientists?

In Rust, press F1 and enter client.connect 87.104.244.119:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://zxello.dk.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.