Rust Data LabData lab · live
Live readings Servers11,735 Players53,199 Populated3,345 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Vanilla · atomic number 15,344, its rank

[EU] Survivor

Online EU 87.212.65.214:28015 checked 10m ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69% · #2569 in EU
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:26 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 156
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 114 on average 156/ 999
  2. 2 At Atlas // CSL -… 22
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 22/ 100
  3. 3 Aq AQRUX RUST BUI… 5
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 5/ 100
  4. 4 In Intoxicated EU… 26
    Intoxicated EU Sandbox - Creative | Build | Noclip EU · groups of 8+ · 21 on average 26/ 150
  5. 5 Sh ShockRust | Bu… 3
    ShockRust | Build Обновление EU · no group limit · 8 on average 3/ 50
  6. 6 Lu [EU]Luuxens[PV… 9
    [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 9/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on [EU] Survivor?

A procedural map of size 4,500 with seed 6738 runs on [EU] Survivor, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [EU] Survivor configured, and what rules apply?

The name of [EU] Survivor carries no gather rate. Eight players per group is the limit, the game's default. Play runs as build & creative, no gathering: sandbox building. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server details

Which location is [EU] Survivor based in?

[EU] Survivor gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 87.212.65.214:28015.

Which Rust version is [EU] Survivor on?

Rust network protocol 2635 and build 168909 on Linux is what [EU] Survivor uses. The protocol must match for you to join; Steam will update your game.

How reliably does [EU] Survivor stay online?

At the moment, [EU] Survivor is online. According to the uptime it reports, the last restart was about 2 days 4 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does [EU] Survivor hold a steady performance?

Server fps averaged 116 over the last 48 hours, with 92 as the lowest. The entity count reached 111,930, including buildings, deployables and all other world items. Memory use peaked at 3,708 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on [EU] Survivor?

[EU] Survivor's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 22 hours ago the current world was made.

On [EU] Survivor, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags [EU] Survivor carries?

These are the tags [EU] Survivor makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^k (Build server): Design and test your bases here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): Europe is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [EU] Survivor come up?

You will find [EU] Survivor on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does [EU] Survivor place?

Player hours for the past seven days give [EU] Survivor #15,344, #2,569 in Europe, and a place in the top 69% of ranked servers.

How full is [EU] Survivor right now?

[EU] Survivor currently shows 0 players across 100 slots. The past week gives an average of 0 players.

How to join

What is the way to join [EU] Survivor?

Open the console with F1 in Rust and type client.connect 87.212.65.214:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^k
Build server Design and test your bases here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.