Element card · group Vanilla · atomic number 4,007, its rank
Pop_Rust_Classic
Online 87.224.251.94:39998 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW27d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Pop_Rust_Classic?
Pop_Rust_Classic runs a procedural map of size 4,500 with seed 1189436084; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Pop_Rust_Classic configured, and what rules apply?
Nothing in the name of Pop_Rust_Classic gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Oxide plugins are running on it. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts Pop_Rust_Classic?
There is no region on record for Pop_Rust_Classic. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 87.224.251.94:39998.
On what Rust version does Pop_Rust_Classic operate?
Rust network protocol 2635 and build 168909 on Windows is what Pop_Rust_Classic uses. The protocol must match for you to join; Steam will update your game.
How dependable is Pop_Rust_Classic for staying online?
Pop_Rust_Classic is live as of now. The uptime it reports suggests it restarted roughly 41 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is Pop_Rust_Classic known for smooth running?
The last 48 hours show an average of 40 server fps and a minimum of 28. Buildings, deployables and everything else in the world added up to as many as 122,507 entities. Memory use peaked at 4,360 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on Pop_Rust_Classic, and at what time?
Once a month is all Pop_Rust_Classic wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 27 days 19 hours ago. Wipes monthly, according to the schedule in its tags.
On Pop_Rust_Classic, what happens when wipe day arrives?
Recent wipes on average reached 7 players at their busiest. 23 hours after the latest wipe, the crowd peaked.
Where it appears
Which meanings sit behind the tags on Pop_Rust_Classic?
gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): Plugins run through Oxide (uMod): that is the tag list Pop_Rust_Classic publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Pop_Rust_Classic appear in?
The Rust Data Lab lists that include Pop_Rust_Classic are: Rust community servers, measured and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How does Pop_Rust_Classic compare with other servers in the rankings?
Pop_Rust_Classic sits at #4,007 for seven-day player hours, placing it in the top 18% of ranked servers.
How full is Pop_Rust_Classic right now?
Pop_Rust_Classic currently shows 4 players across 200 slots. A seven-day sample gives 1 players on average and 5 at the top. Peak time in the past 48 hours: 11:00 UTC, when the average was 4 players.
How to join
How can you connect to Pop_Rust_Classic?
Open the console with F1 in Rust and type client.connect 87.224.251.94:39998. The Launch Rust button on this page does the same job through Steam. You can find its website at https://t.me/rust_pve.
