Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h103 Sampled every 5 min

Element card · group PvE · atomic number 2,859, its rank

[CZ/SK] ParadiseRust.eu | PVE | Convoy

Online EU 87.236.196.30:25566 checked 1h ago

monthly wipes vanillamoddedcarbonpve
Join the experiment
Atomic mass · players now 3/ 100 3% full Room to join
7-day average1peak 7
Rank · atomic number#2,859top 13% · #1075 in EU
Last wipe27d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers, top 37% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:06 UTC FW27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on [CZ/SK] ParadiseRust.eu | PVE | Convoy?

The map on [CZ/SK] ParadiseRust.eu | PVE | Convoy is procedural at size 4,500 with seed 88859805, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

How is [CZ/SK] ParadiseRust.eu | PVE | Convoy configured, and what rules apply?

The name of [CZ/SK] ParadiseRust.eu | PVE | Convoy carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server facts

In what location does [CZ/SK] ParadiseRust.eu | PVE | Convoy sit?

[CZ/SK] ParadiseRust.eu | PVE | Convoy gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 87.236.196.30:25566.

What Rust version does [CZ/SK] ParadiseRust.eu | PVE | Convoy currently run?

Rust network protocol 2635 and build 168909 on Linux is what [CZ/SK] ParadiseRust.eu | PVE | Convoy uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [CZ/SK] ParadiseRust.eu | PVE | Convoy stay up, and how reliable is its uptime?

Right now, [CZ/SK] ParadiseRust.eu | PVE | Convoy is reachable. About 13 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [CZ/SK] ParadiseRust.eu | PVE | Convoy known for smooth running?

In the last 48 hours, it averaged 60 server fps, with a low of 54. The entity count reached 155,742, including buildings, deployables and all other world items. Memory use peaked at 6,208 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on [CZ/SK] ParadiseRust.eu | PVE | Convoy?

Wiping once a month with the force wipe is what [CZ/SK] ParadiseRust.eu | PVE | Convoy does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 27 days ago. Wipes monthly, according to the schedule in its tags.

How does [CZ/SK] ParadiseRust.eu | PVE | Convoy look on the day of a wipe?

At their busiest, recent wipes averaged 4 players. Peak numbers on the latest wipe came 1 hours in.

Where it appears

Which meanings sit behind the tags on [CZ/SK] ParadiseRust.eu | PVE | Convoy?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; EU (Europe): Europe is where the browser lists this server: that is the tag list [CZ/SK] ParadiseRust.eu | PVE | Convoy publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [CZ/SK] ParadiseRust.eu | PVE | Convoy appear in?

The Rust Data Lab lists that include [CZ/SK] ParadiseRust.eu | PVE | Convoy are: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Who is behind [CZ/SK] ParadiseRust.eu | PVE | Convoy?

The paradiserust.eu hostname [CZ/SK] ParadiseRust.eu | PVE | Convoy publishes appears on no other server we track.

Population

Against other Rust servers, where does [CZ/SK] ParadiseRust.eu | PVE | Convoy place?

Seven-day player hours place [CZ/SK] ParadiseRust.eu | PVE | Convoy at #2,859 overall, #1,075 in Europe and in the top 13% of ranked servers.

How many players does [CZ/SK] ParadiseRust.eu | PVE | Convoy have at the moment?

Of 100 slots, 3 are taken on [CZ/SK] ParadiseRust.eu | PVE | Convoy right now. A seven-day sample gives 1 players on average and 7 at the top. Peak time in the past 48 hours: 15:00 UTC, when the average was 5 players.

Connection

What steps get you onto [CZ/SK] ParadiseRust.eu | PVE | Convoy?

You can connect by pressing F1 in Rust and entering client.connect 87.236.196.30:25566, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/tRwP7kMW63.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.