Rust Data LabData lab · live
Live readings Servers11,617 Players35,650 Populated2,906 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 15,977, its rank

TroubleChute

Offline 87.239.135.165:28015 checked 21d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,977top 71%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 84
    ShockRust | Blue | NoLimit no group limit · 157 on average 84/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 127
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 Re RETRO RUST #1 … 82
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 82/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 31
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 31/ 700
  5. 5 Ru RustSpain.com … 6
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 6/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 13
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 13/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on TroubleChute?

The map on TroubleChute is procedural, made by the game.

How is TroubleChute configured, and what rules apply?

Nothing in the name of TroubleChute gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

Which location is TroubleChute based in?

No region is published by TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 87.239.135.165:28015.

Which Rust version is TroubleChute on?

Rust network protocol 2634 and build 166652 on Windows is what TroubleChute uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TroubleChute for staying online?

TroubleChute is not online at the moment; the last sighting was 21 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 6 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does TroubleChute wipe, and how often?

TroubleChute's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 17 hours ago.

Tags, lists

How should you read the tags on TroubleChute?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list TroubleChute publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does TroubleChute appear in?

You will find TroubleChute on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does TroubleChute compare with other servers in the rankings?

The seven-day player-hours table has TroubleChute at #15,977, in the top 71% of ranked servers.

How full is TroubleChute right now?

No live signal from TroubleChute right now, which was last seen 21 days 9 hours ago.

Connection

What is the way to join TroubleChute?

Open the console with F1 in Rust and type client.connect 87.239.135.165:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.