Element card · group Modded · atomic number 15,419, its rank
TEST
Offline 87.253.58.9:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has TEST set, and what settings are in force?
No gather rate appears in the name of TEST. Group size is capped at 24 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.
About the server
Which location is TEST based in?
There is no region on record for TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 87.253.58.9:28015.
On what Rust version does TEST operate?
On Windows, TEST is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does TEST stay up, and how reliable is its uptime?
TEST is not online at the moment; the last sighting was 2 days 11 hours ago. For the last 2 full days, 0 of 48 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 25 October 2026.
Wipes and resets
What is the wiping pattern on TEST?
TEST's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 10 hours ago.
Lists and tags
What should you understand from the tags TEST carries?
The game's server browser reads the tags TEST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 is the slot count; ts24 (Group limit): No team may exceed 24; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEST come up?
These themed Rust Data Lab lists carry TEST: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does TEST hold among Rust servers?
TEST sits at #15,419 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on TEST tell you?
The last recorded sighting of TEST was 2 days 11 hours ago, and it is offline now. The past week gives an average of 0 players.
Getting on
How can you connect to TEST?
Open the console with F1 in Rust and type client.connect 87.253.58.9:28015. The Launch Rust button on this page does the same job through Steam.