Rust Data LabData lab · live
Live readings Servers11,711 Players67,607 Populated3,578 Fresh wipes · 3h108 Sampled every 5 min

Element card · group Modded · atomic number 15,400, its rank

[Test] EoV - La Tempête

Offline 88.175.177.55:28015 checked 7d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,400top 69%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep29 Sep4 Oct16 Oct21 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 20:01 UTC13d ago 0 – running 1
Wed 30 Sep, 12:37 UTC27d ago 1 – 14.3 days 1
Tue 29 Sep, 19:28 UTC28d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on [Test] EoV - La Tempête?

Generated by the game, the map on [Test] EoV - La Tempête is procedural.

How is [Test] EoV - La Tempête configured, and what rules apply?

The name of [Test] EoV - La Tempête carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts [Test] EoV - La Tempête?

Nothing about a region is published by [Test] EoV - La Tempête. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 88.175.177.55:28015 is the address it uses.

What Rust version does [Test] EoV - La Tempête currently run?

Rust network protocol 2634 and build 167781 on Windows is what [Test] EoV - La Tempête uses. The protocol must match for you to join; Steam will update your game.

How reliably does [Test] EoV - La Tempête stay online?

[Test] EoV - La Tempête is not online at the moment; the last sighting was 7 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 September 2026.

Wipes and resets

What is the wiping pattern on [Test] EoV - La Tempête?

No next wipe can be predicted on [Test] EoV - La Tempête: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 13 days 16 hours ago the current world was made.

What does a typical wipe day on [Test] EoV - La Tempête involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on [Test] EoV - La Tempête?

The game's server browser reads the tags [Test] EoV - La Tempête publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [Test] EoV - La Tempête appear in?

These themed Rust Data Lab lists carry [Test] EoV - La Tempête: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does [Test] EoV - La Tempête hold among Rust servers?

The seven-day player-hours table has [Test] EoV - La Tempête at #15,400, in the top 69% of ranked servers.

How full is [Test] EoV - La Tempête right now?

[Test] EoV - La Tempête is offline at the moment; the last sighting was 7 days 15 hours ago.

How to join

What steps get you onto [Test] EoV - La Tempête?

Open the console with F1 in Rust and type client.connect 88.175.177.55:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players Player slots: 5.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.