Rust Data LabData lab · live
Live readings Servers11,685 Players51,425 Populated3,180 Fresh wipes · 3h127 Sampled every 5 min

Element card · group Modded · atomic number 13,219, its rank

Flutes Local Rust Dev

Offline 88.186.146.202:28015 checked 36d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,219top 57%
Last wipe36d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 21:39 UTC36d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 190
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  4. 4 Ru 404 RUST 2Х|ДЛ… 66
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  5. 5 Ru RustSpain.com … 8
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  6. 6 Ru 404 RUST 2Х|ДЛ… 23
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Quick answers

from the figures on this page

Map and rules

What map is in play on Flutes Local Rust Dev?

The map on Flutes Local Rust Dev is procedural, made by the game.

What rules has Flutes Local Rust Dev set, and what settings are in force?

Nothing in the name of Flutes Local Rust Dev gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Flutes Local Rust Dev sit?

Nothing about a region is published by Flutes Local Rust Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 88.186.146.202:28015.

What Rust version does Flutes Local Rust Dev currently run?

On Windows, Flutes Local Rust Dev is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

How reliably does Flutes Local Rust Dev stay online?

Right now Flutes Local Rust Dev is offline, with its last appearance 36 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 22 September 2026.

Wipe schedule

How often does a wipe happen on Flutes Local Rust Dev, and at what time?

Flutes Local Rust Dev's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 36 days 11 hours ago the current world was made.

What does a typical wipe day on Flutes Local Rust Dev involve?

At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Flutes Local Rust Dev?

These are the tags Flutes Local Rust Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Flutes Local Rust Dev appear in?

These themed Rust Data Lab lists carry Flutes Local Rust Dev: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Flutes Local Rust Dev place?

The seven-day player-hours table has Flutes Local Rust Dev at #13,219, in the top 57% of ranked servers.

How full is Flutes Local Rust Dev right now?

Flutes Local Rust Dev is offline at the moment; the last sighting was 36 days 9 hours ago.

Getting on

What is the way to join Flutes Local Rust Dev?

Open the console with F1 in Rust and type client.connect 88.186.146.202:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build The game build is 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.