Element card · group Modded · atomic number 15,335, its rank
SnD Test
Online 88.198.59.60:25574 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:29 UTC27d ago | 2 | – | running | 0 |
| Fri 25 Sep, 06:48 UTC34d ago | 2 | held half | 6.8 days | 0 |
| Sun 13 Sep, 18:16 UTC45d ago | 1 | halved by day 2 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on SnD Test?
The map on SnD Test is procedural at size 3,000 with seed 1, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on SnD Test?
Nothing in the name of SnD Test gives a gather rate. You get up to 50 players per group. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is SnD Test based in?
No region is published by SnD Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 88.198.59.60:25574.
On what Rust version does SnD Test operate?
On Linux, SnD Test is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is SnD Test for staying online?
SnD Test is live as of now. According to the uptime it reports, the last restart was about 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does SnD Test perform?
In the last 48 hours, it averaged 121 server fps, with a low of 6. The entity count reached 48,417, including buildings, deployables and all other world items. The highest memory usage was 1,923 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
When does SnD Test wipe, and how often?
No next wipe can be predicted on SnD Test: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 12 hours ago.
How does SnD Test look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 18 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.
Where it appears
How should you read the tags on SnD Test?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts50 (Group limit): Teams cap at 50 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list SnD Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does SnD Test appear in?
You will find SnD Test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does SnD Test place?
SnD Test sits at #15,335 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on SnD Test tell you?
Of 40 slots, 0 are taken on SnD Test right now. The seven-day average for this server is 0 players.
How to join
How can you connect to SnD Test?
You can connect by pressing F1 in Rust and entering client.connect 88.198.59.60:25574, or by pressing Launch Rust here, which starts the game through Steam and joins for you.