Rust Data LabData lab · live
Live readings Servers11,886 Players99,275 Populated3,950 Fresh wipes · 3h394 Sampled every 5 min

Element card · group Modded · atomic number 14,330, its rank

TroubleChute

Offline 88.216.154.246:28015 checked 5d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak 1
Rank · atomic number#14,330top 64%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct12 Oct14 Oct24 Oct26 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 153
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  2. 2 Ми МИНИ-КАРТА 2Х … 135
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135/ 100
  3. 3 Re RETRO RUST #1 … 184
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 95
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 95/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 240
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 240/ 700
  6. 6 Ru RustSpain.com … 349
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 349/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on TroubleChute?

Generated by the game, the map on TroubleChute is procedural.

What rules has TroubleChute set, and what settings are in force?

Nothing in the name of TroubleChute gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does TroubleChute sit?

There is no region on record for TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 88.216.154.246:28015.

Which Rust version is TroubleChute on?

On Windows, TroubleChute is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does TroubleChute stay online?

Right now TroubleChute is offline, with its last appearance 5 days ago. It was online for 1 of 168 hours in the last 7 full days, which is 1% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on TroubleChute?

The record holds too few of TroubleChute's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 days 5 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on TroubleChute?

The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does TroubleChute come up?

The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does TroubleChute compare with other servers in the rankings?

The seven-day player-hours table has TroubleChute at #14,330, in the top 64% of ranked servers.

How full is TroubleChute right now?

No live signal from TroubleChute right now, which was last seen 5 days ago. A seven-day sample gives 0 players on average and 1 at the top.

Connection

How can you connect to TroubleChute?

In Rust, press F1 and enter client.connect 88.216.154.246:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.