Element card · group Modded · atomic number 7,129, its rank
Local Test
Offline 88.216.63.86:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:46 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Local Test?
The map on Local Test is procedural, made by the game.
What settings and rules apply on Local Test?
The name of Local Test carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server details
Which location is Local Test based in?
There is no region on record for Local Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 88.216.63.86:28015.
On what Rust version does Local Test operate?
On Windows, Local Test is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Local Test stay up, and how reliable is its uptime?
Currently offline, Local Test was last seen 24 hours ago. It was online for 41 of 168 hours in the last 7 full days, which is 24% uptime. It first appeared to Rust Data Lab on 9 October 2026.
Wipe schedule
When does Local Test wipe, and how often?
The record holds too few of Local Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 1 hours ago the current world was made.
How does Local Test look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. 8 hours after the latest wipe, the crowd peaked.
Where it appears
How should you read the tags on Local Test?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Local Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Local Test appear in?
These themed Rust Data Lab lists carry Local Test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does Local Test hold among Rust servers?
The seven-day player-hours table has Local Test at #7,129, in the top 32% of ranked servers.
What does the current player count on Local Test tell you?
The last recorded sighting of Local Test was 24 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.
How to join
What steps get you onto Local Test?
Open the console with F1 in Rust and type client.connect 88.216.63.86:28015. The Launch Rust button on this page does the same job through Steam.