Rust Data LabData lab · live
Live readings Servers11,621 Players36,954 Populated2,901 Fresh wipes · 3h57 Sampled every 5 min

Element card · group Modded · atomic number 13,780, its rank

RaidWindow Dev Server

Offline 89.1.178.155:28015 checked 35d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,780top 60%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep24 Sep25 Sep27 Sep28 Sep29 Sep

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 48
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  4. 4 Ru 404 RUST 2Х|ДЛ… 18
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  5. 5 Ru RustSpain.com … 6
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Quick answers

from the figures on this page

Map and rules

What map is in play on RaidWindow Dev Server?

A procedural map runs on RaidWindow Dev Server, generated by the game.

What rules has RaidWindow Dev Server set, and what settings are in force?

Nothing in the name of RaidWindow Dev Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server facts

What region hosts RaidWindow Dev Server?

There is no region on record for RaidWindow Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 89.1.178.155:28015.

Which Rust version is RaidWindow Dev Server on?

Rust network protocol 2633 and build 165217 on Windows is what RaidWindow Dev Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does RaidWindow Dev Server stay online?

Right now RaidWindow Dev Server is offline, with its last appearance 35 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 22 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on RaidWindow Dev Server?

The record holds too few of RaidWindow Dev Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 35 days 4 hours ago.

Tags, lists

What should you understand from the tags RaidWindow Dev Server carries?

These are the tags RaidWindow Dev Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RaidWindow Dev Server appear in?

You will find RaidWindow Dev Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does RaidWindow Dev Server place?

RaidWindow Dev Server sits at #13,780 for seven-day player hours, placing it in the top 60% of ranked servers.

How full is RaidWindow Dev Server right now?

The last recorded sighting of RaidWindow Dev Server was 35 days 3 hours ago, and it is offline now.

How to join

What is the way to join RaidWindow Dev Server?

In Rust, press F1 and enter client.connect 89.1.178.155:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.