Rust Data LabData lab · live
Live readings Servers11,888 Players103,775 Populated3,956 Fresh wipes · 3h413 Sampled every 5 min

Element card · group Modded · atomic number 11,466, its rank

Server_210_DevBlog

Offline 89.105.199.147:28015 checked 5d ago

modded
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#11,466top 51%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 137
    ShockRust | Blue | NoLimit no group limit · 151 on average 137/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 126
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 126/ 100
  3. 3 Re RETRO RUST #1 … 196
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 196/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 79
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 79/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 225
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average 225/ 700
  6. 6 Ru RustSpain.com … 348
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 348/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on Server_210_DevBlog?

A procedural map runs on Server_210_DevBlog, generated by the game.

What settings and rules apply on Server_210_DevBlog?

Nothing in the name of Server_210_DevBlog gives a gather rate. The server publishes no limit on group size. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. VAC is off, Valve's anti-cheat.

Server facts

Which location is Server_210_DevBlog based in?

No region is published by Server_210_DevBlog. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 89.105.199.147:28015.

Which Rust version is Server_210_DevBlog on?

On Windows, Server_210_DevBlog is running Rust network protocol 2201. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Server_210_DevBlog for staying online?

Currently offline, Server_210_DevBlog was last seen 5 days 22 hours ago. For the last 6 full days, 2 of 144 hours were online, giving 1% uptime. The first sighting by Rust Data Lab was on 22 October 2026.

Wipe days

When does Server_210_DevBlog wipe, and how often?

The record holds too few of Server_210_DevBlog's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 3 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on Server_210_DevBlog?

The game's server browser reads the tags Server_210_DevBlog publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2201 (Protocol): To join, your game must match protocol 2201; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hd910d3d2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Server_210_DevBlog come up?

These themed Rust Data Lab lists carry Server_210_DevBlog: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Server_210_DevBlog place?

The seven-day player-hours table has Server_210_DevBlog at #11,466, in the top 51% of ranked servers.

How many players does Server_210_DevBlog have at the moment?

No live signal from Server_210_DevBlog right now, which was last seen 5 days 22 hours ago. Averaged over the past week: 1 players, peaking at 1.

How to join

What is the way to join Server_210_DevBlog?

You can connect by pressing F1 in Rust and entering client.connect 89.105.199.147:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
v2201
Protocol To join, your game must match protocol 2201.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Other

hd910d3d2
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.