Element card · group Modded · atomic number 11,466, its rank
Server_210_DevBlog
Offline 89.105.199.147:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Server_210_DevBlog?
A procedural map runs on Server_210_DevBlog, generated by the game.
What settings and rules apply on Server_210_DevBlog?
Nothing in the name of Server_210_DevBlog gives a gather rate. The server publishes no limit on group size. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. VAC is off, Valve's anti-cheat.
Server facts
Which location is Server_210_DevBlog based in?
No region is published by Server_210_DevBlog. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 89.105.199.147:28015.
Which Rust version is Server_210_DevBlog on?
On Windows, Server_210_DevBlog is running Rust network protocol 2201. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Server_210_DevBlog for staying online?
Currently offline, Server_210_DevBlog was last seen 5 days 22 hours ago. For the last 6 full days, 2 of 144 hours were online, giving 1% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Wipe days
When does Server_210_DevBlog wipe, and how often?
The record holds too few of Server_210_DevBlog's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 3 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on Server_210_DevBlog?
The game's server browser reads the tags Server_210_DevBlog publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2201 (Protocol): To join, your game must match protocol 2201; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hd910d3d2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Server_210_DevBlog come up?
These themed Rust Data Lab lists carry Server_210_DevBlog: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does Server_210_DevBlog place?
The seven-day player-hours table has Server_210_DevBlog at #11,466, in the top 51% of ranked servers.
How many players does Server_210_DevBlog have at the moment?
No live signal from Server_210_DevBlog right now, which was last seen 5 days 22 hours ago. Averaged over the past week: 1 players, peaking at 1.
How to join
What is the way to join Server_210_DevBlog?
You can connect by pressing F1 in Rust and entering client.connect 89.105.199.147:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.