Element card · group Modded · atomic number 15,318, its rank
LOCAL raid difficulty validation
Offline 89.106.72.63:28125 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What rules has LOCAL raid difficulty validation set, and what settings are in force?
The name of LOCAL raid difficulty validation carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does LOCAL raid difficulty validation sit?
No region is published by LOCAL raid difficulty validation. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 89.106.72.63:28125 is the address it uses.
What Rust version does LOCAL raid difficulty validation currently run?
Rust network protocol 2635 and build 168909 on Windows is what LOCAL raid difficulty validation uses. The protocol must match for you to join; Steam will update your game.
How reliably does LOCAL raid difficulty validation stay online?
Currently offline, LOCAL raid difficulty validation was last seen 2 days 14 hours ago. For the last 2 full days, 0 of 48 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 26 October 2026.
Wipes and resets
What is the wiping pattern on LOCAL raid difficulty validation?
LOCAL raid difficulty validation's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 14 hours ago.
Lists and tags
What should you understand from the tags LOCAL raid difficulty validation carries?
The game's server browser reads the tags LOCAL raid difficulty validation publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does LOCAL raid difficulty validation appear in?
These themed Rust Data Lab lists carry LOCAL raid difficulty validation: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does LOCAL raid difficulty validation hold among Rust servers?
The seven-day player-hours table has LOCAL raid difficulty validation at #15,318, in the top 69% of ranked servers.
What does the current player count on LOCAL raid difficulty validation tell you?
The last recorded sighting of LOCAL raid difficulty validation was 2 days 14 hours ago, and it is offline now. Over seven days the mean player count is 0.
How to join
What is the way to join LOCAL raid difficulty validation?
You can connect by pressing F1 in Rust and entering client.connect 89.106.72.63:28125, or by pressing Launch Rust here, which starts the game through Steam and joins for you.