Rust Data LabData lab · live
Live readings Servers11,802 Players77,039 Populated3,777 Fresh wipes · 3h111 Sampled every 5 min

Element card · group Modded · atomic number 16,757, its rank

TestServ12

Offline 89.125.214.42:28015 checked 28d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#16,757top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 140
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  4. 4 Ru 404 RUST 2Х|ДЛ… 105
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  5. 5 Ru RustSpain.com … 31
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  6. 6 Ru 404 RUST 2Х|ДЛ… 30
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Quick answers

from the figures on this page

Server setup

What map is in play on TestServ12?

The map on TestServ12 is procedural at size 1,000 with seed 352165132, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on TestServ12?

Nothing in the name of TestServ12 gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts TestServ12?

There is no region on record for TestServ12. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 89.125.214.42:28015.

On what Rust version does TestServ12 operate?

Rust network protocol 2633 and build 165217 on Windows is what TestServ12 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is TestServ12 for staying online?

Right now TestServ12 is offline, with its last appearance 28 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipes and resets

When does TestServ12 wipe, and how often?

Too few wipes are on record for TestServ12 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 7 hours ago the current world was made.

Where it appears

What should you understand from the tags TestServ12 carries?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list TestServ12 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does TestServ12 appear in?

The Rust Data Lab lists that include TestServ12 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does TestServ12 place?

The seven-day player-hours table has TestServ12 at #16,757, in the top 70% of ranked servers.

How many players does TestServ12 have at the moment?

No live signal from TestServ12 right now, which was last seen 28 days 2 hours ago.

How to join

How can you connect to TestServ12?

You can connect by pressing F1 in Rust and entering client.connect 89.125.214.42:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.