Element card · group Modded · atomic number 14,336, its rank
TestServ12
Offline 89.125.214.42:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on TestServ12?
The map on TestServ12 is procedural at size 1,000 with seed 352165132, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on TestServ12?
Nothing in the name of TestServ12 gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
Which location is TestServ12 based in?
There is no region on record for TestServ12. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 89.125.214.42:28015.
Which Rust version is TestServ12 on?
On Windows, TestServ12 is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is TestServ12 for staying online?
Right now TestServ12 is offline, with its last appearance 28 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on TestServ12, and at what time?
The record holds too few of TestServ12's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days ago.
Tags, lists
Which meanings sit behind the tags on TestServ12?
The game's server browser reads the tags TestServ12 publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TestServ12 appear in?
You will find TestServ12 on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does TestServ12 compare with other servers in the rankings?
Player hours over the last week put TestServ12 at #14,336, inside the top 60% of ranked servers.
What does the current player count on TestServ12 tell you?
TestServ12 is offline at the moment; the last sighting was 28 days 18 hours ago.
How to join
What is the way to join TestServ12?
In Rust, press F1 and enter client.connect 89.125.214.42:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.