Element card · group Modded · atomic number 16,699, its rank
TestServ12
Offline 89.125.214.42:35001 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TestServ12?
TestServ12 runs a procedural map of size 1,000 with seed 352165132; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has TestServ12 set, and what settings are in force?
Nothing in the name of TestServ12 gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does TestServ12 sit?
There is no region on record for TestServ12. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 89.125.214.42:35001.
On what Rust version does TestServ12 operate?
Rust network protocol 2633 and build 165217 on Windows is what TestServ12 uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does TestServ12 stay up, and how reliable is its uptime?
Currently offline, TestServ12 was last seen 28 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on TestServ12?
The record holds too few of TestServ12's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 28 days 18 hours ago the current world was made.
Lists and tags
What should you understand from the tags TestServ12 carries?
The game's server browser reads the tags TestServ12 publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): It has 200 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does TestServ12 appear in?
The Rust Data Lab lists that include TestServ12 are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does TestServ12 place?
Player hours over the last week put TestServ12 at #16,699, inside the top 70% of ranked servers.
How full is TestServ12 right now?
No live signal from TestServ12 right now, which was last seen 28 days 9 hours ago.
Connection
How can you connect to TestServ12?
Open the console with F1 in Rust and type client.connect 89.125.214.42:35001. The Launch Rust button on this page does the same job through Steam.