Element card · group Modded · atomic number 15,349, its rank
SKP Testserver
Online 89.163.188.215:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on SKP Testserver?
SKP Testserver runs a procedural map of size 4,500 with seed 1203837342; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on SKP Testserver?
Nothing in the name of SKP Testserver gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is SKP Testserver based in?
Nothing about a region is published by SKP Testserver. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 89.163.188.215:28015 is the address it uses.
On what Rust version does SKP Testserver operate?
Rust network protocol 2634 and build 167584 on Linux is what SKP Testserver uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is SKP Testserver for staying online?
Right now, SKP Testserver is reachable. According to the uptime it reports, the last restart was about 15 days 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is SKP Testserver known for smooth running?
In the last 48 hours, it averaged 14 server fps, with a low of 6. The maximum entity count was 117,186, covering buildings, deployables and all else in the world. Memory use peaked at 7,975 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
When does SKP Testserver wipe, and how often?
The record holds too few of SKP Testserver's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 10 hours ago.
How does SKP Testserver look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 14 hours after it began.
Tags, lists
Which meanings sit behind the tags on SKP Testserver?
The game's server browser reads the tags SKP Testserver publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): It runs build 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does SKP Testserver appear in?
The Rust Data Lab lists that include SKP Testserver are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does SKP Testserver place?
SKP Testserver sits at #15,349 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is SKP Testserver right now?
Of 10 slots, 0 are taken on SKP Testserver right now. The seven-day average for this server is 0 players.
Connection
What steps get you onto SKP Testserver?
Open the console with F1 in Rust and type client.connect 89.163.188.215:28015. The Launch Rust button on this page does the same job through Steam.