Rust Data LabData lab · live
Live readings Servers11,768 Players60,085 Populated3,517 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 4,693, its rank

Gamed!de SNF

Online 89.163.193.54:28015 checked 4m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,693top 21%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:17 UTC26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Gamed!de SNF?

Gamed!de SNF runs a procedural map of size 4,500 with seed 6738; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Gamed!de SNF configured, and what rules apply?

No gather rate appears in the name of Gamed!de SNF. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does Gamed!de SNF sit?

No region is published by Gamed!de SNF. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 89.163.193.54:28015.

What Rust version does Gamed!de SNF currently run?

On Linux, Gamed!de SNF is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Gamed!de SNF stay up, and how reliable is its uptime?

Gamed!de SNF is live as of now. According to the uptime it reports, the last restart was about 17 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Gamed!de SNF hold a steady performance?

In the last 48 hours, it averaged 29 server fps, with a low of 2. The entity count reached 118,442, including buildings, deployables and all other world items. Up to 4,485 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on Gamed!de SNF?

Too few wipes are on record for Gamed!de SNF to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 19 hours ago.

On Gamed!de SNF, what happens when wipe day arrives?

Recent wipes on average reached 3 players at their busiest. 34 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags Gamed!de SNF carries?

These are the tags Gamed!de SNF makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Gamed!de SNF appear in?

These themed Rust Data Lab lists carry Gamed!de SNF: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Gamed!de SNF compare with other servers in the rankings?

Gamed!de SNF sits at #4,693 for seven-day player hours, placing it in the top 21% of ranked servers.

How many players does Gamed!de SNF have at the moment?

Of 10 slots, 0 are taken on Gamed!de SNF right now. A seven-day sample gives 0 players on average and 4 at the top. Over 48 hours, the highest average fell at 19:00 UTC, at 1 players.

Connection

What steps get you onto Gamed!de SNF?

You can connect by pressing F1 in Rust and entering client.connect 89.163.193.54:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.