Element card · group Modded · atomic number 12,920, its rank
IKS[211 Devblog]
Offline 89.163.212.63:27015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What settings and rules apply on IKS[211 Devblog]?
The name of IKS[211 Devblog] carries no gather rate. The server publishes no limit on group size. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. VAC is off, Valve's anti-cheat.
About the server
Which location is IKS[211 Devblog] based in?
No region is published by IKS[211 Devblog]. Rust Data Lab shows a server's stated location, not a verified position of the machine. 89.163.212.63:27015 is the address it uses.
On what Rust version does IKS[211 Devblog] operate?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. The protocol must match for you to join; Steam will update your game.
How dependable is IKS[211 Devblog] for staying online?
IKS[211 Devblog] is not online at the moment; the last sighting was 13 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on IKS[211 Devblog], and at what time?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 16 days 21 hours ago the current world was made.
Tags, lists
What should you understand from the tags IKS[211 Devblog] carries?
mp10 (Max players): It has 10 slots; v2164 (Protocol): The server runs protocol 2164, so your game needs the same version; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hb68d7370 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list IKS[211 Devblog] publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does IKS[211 Devblog] appear in?
You will find IKS[211 Devblog] on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded.
Player counts
How does IKS[211 Devblog] compare with other servers in the rankings?
Player hours over the last week put IKS[211 Devblog] at #12,920, inside the top 60% of ranked servers.
How many players does IKS[211 Devblog] have at the moment?
IKS[211 Devblog] is offline at the moment; the last sighting was 13 days 5 hours ago.
Getting on
How can you connect to IKS[211 Devblog]?
You can connect by pressing F1 in Rust and entering client.connect 89.163.212.63:27015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.