Rust Data LabData lab · live
Live readings Servers11,845 Players80,760 Populated3,897 Fresh wipes · 3h164 Sampled every 5 min

Element card · group Modded · atomic number 15,491, its rank

TestServer

Offline 89.182.183.225:28015 checked 40d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 15 7% full Room to join
7-day average0peak –
Rank · atomic number#15,491top 67%
Last wipe69d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 160
    ShockRust | Blue | NoLimit no group limit · 164 on average 160/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 129
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Re RETRO RUST #1 … 136
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average 136/ 225
  4. 4 Ru RustSpain.com … 28
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 28/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 148
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 148/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 46
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 46/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on TestServer?

TestServer runs a procedural map of size 6,000 with seed 654317270; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has TestServer set, and what settings are in force?

Nothing in the name of TestServer gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts TestServer?

Nothing about a region is published by TestServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 89.182.183.225:28015.

Which Rust version is TestServer on?

Rust network protocol 2633 and build 163493 on Windows is what TestServer uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is TestServer for staying online?

TestServer is not online at the moment; the last sighting was 40 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipe schedule

When does TestServer wipe, and how often?

Too few wipes are on record for TestServer to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 69 days 4 hours ago the current world was made.

Lists and tags

How should you read the tags on TestServer?

These are the tags TestServer makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163493 (Build): It runs build 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does TestServer appear in?

These themed Rust Data Lab lists carry TestServer: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does TestServer compare with other servers in the rankings?

The seven-day player-hours table has TestServer at #15,491, in the top 67% of ranked servers.

How full is TestServer right now?

No live signal from TestServer right now, which was last seen 40 days 7 hours ago.

How to join

How can you connect to TestServer?

Open the console with F1 in Rust and type client.connect 89.182.183.225:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players It has 15 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163493
Build It runs build 163493.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.