Element card · group Vanilla · atomic number 6,768, its rank
[Rust.kz] Test
Online EU 89.218.13.150:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 08:21 UTC, in 5d 7h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 7hTue 3 Nov, 08:21 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 12d 7hTue 10 Nov, 08:21 UTC
- 19d 7hTue 17 Nov, 08:21 UTC
- 26d 7hTue 24 Nov, 08:21 UTC
- 33d 7hTue 1 Dec, 08:21 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 40d 7hTue 8 Dec, 08:21 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:21 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 15:43 UTC5d ago | 0 | – | 3.7 days | 0 |
| Thu 22 Oct, 10:08 UTC6d ago | 3 | – | 1.2 days | 0 |
| Thu 15 Oct, 08:32 UTC13d ago | 4 | halved by day 3 | 7.1 days | 0 |
| Sat 10 Oct, 13:59 UTC18d ago | 1 | held half | 4.8 days | 0 |
| Fri 2 Oct, 16:19 UTC26d ago | 1 | halved by day 2 | 7.9 days | 0 |
| Thu 1 Oct, 17:51 UTC FW27d ago | 5 | – | 0.9 days | 4 |
| Wed 30 Sep, 06:07 UTC28d ago | 5 | – | 1.5 days | 0 |
| Thu 24 Sep, 06:11 UTC34d ago | 2 | halved by day 3 | 6 days | 0 |
| Fri 18 Sep, 14:16 UTC40d ago | 2 | halved by day 1 | 5.7 days | 2 |
| Thu 17 Sep, 13:04 UTC41d ago | 5 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [Rust.kz] Test?
The map on [Rust.kz] Test is procedural at size 3,650 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.
What settings and rules apply on [Rust.kz] Test?
No gather rate appears in the name of [Rust.kz] Test. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts [Rust.kz] Test?
With its EU tag, [Rust.kz] Test places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 89.218.13.150:28015 is the address it uses.
Which Rust version is [Rust.kz] Test on?
Rust network protocol 2635 and build 168909 on Linux is what [Rust.kz] Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [Rust.kz] Test stay up, and how reliable is its uptime?
Right now, [Rust.kz] Test is reachable. About 38 hours ago is when it last restarted, based on its uptime. It was online for 45 of 168 hours in the last 7 full days, which is 27% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does [Rust.kz] Test perform?
The last 48 hours show an average of 95 server fps and a minimum of 79. The entity count reached 81,077, including buildings, deployables and all other world items. Memory use peaked at 3,029 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does [Rust.kz] Test wipe, and how often?
Its tag guides the prediction, since [Rust.kz] Test's record holds too few wipes to confirm a schedule. The wipe after this one is due on Tuesday 3 November at 08:21 UTC. The world it is running now dates from 40 hours ago. The tags state that wipes happen weekly.
What does a typical wipe day on [Rust.kz] Test involve?
Recent wipes on average reached 2 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 33% of its recent wipes. In the other cases, half the peak was lost by day 2.5.
Lists and tags
How should you read the tags on [Rust.kz] Test?
These are the tags [Rust.kz] Test makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): The server browser files it under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does [Rust.kz] Test appear in?
The Rust Data Lab lists that include [Rust.kz] Test are: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Who is behind [Rust.kz] Test?
The rust.kz hostname [Rust.kz] Test publishes is shared with 1 other server we track, so one operator most likely runs them both.
Player numbers
How does [Rust.kz] Test compare with other servers in the rankings?
[Rust.kz] Test is #6,768 on seven-day player hours, #1,962 in Europe, and in the top 30% of all ranked servers.
How full is [Rust.kz] Test right now?
Of 10 slots, 0 are taken on [Rust.kz] Test right now. Averaged over the past week: 0 players, peaking at 3. Peak time in the past 48 hours: 18:00 UTC, when the average was 3 players.
How to join
How can you connect to [Rust.kz] Test?
You can connect by pressing F1 in Rust and entering client.connect 89.218.13.150:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/STJwd78hZz.
