Element card · group Modded · atomic number 15,842, its rank
TroubleChute
Offline 89.244.82.160:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
What rules has TroubleChute set, and what settings are in force?
No gather rate appears in the name of TroubleChute. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
About the server
In what location does TroubleChute sit?
There is no region on record for TroubleChute. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 89.244.82.160:28015 is the address it uses.
On what Rust version does TroubleChute operate?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is TroubleChute for staying online?
TroubleChute is not online at the moment; the last sighting was 18 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 9 October 2026.
Wipes and resets
When does TroubleChute wipe, and how often?
Too few wipes are on record for TroubleChute to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 1 hours ago.
Where it appears
How should you read the tags on TroubleChute?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon: that is the tag list TroubleChute publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does TroubleChute appear in?
You will find TroubleChute on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does TroubleChute hold among Rust servers?
The seven-day player-hours table has TroubleChute at #15,842, in the top 72% of ranked servers.
What does the current player count on TroubleChute tell you?
The last recorded sighting of TroubleChute was 18 days 16 hours ago, and it is offline now.
How to join
How can you connect to TroubleChute?
In Rust, press F1 and enter client.connect 89.244.82.160:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.