Element card · group Modded · atomic number 15,207, its rank
TroubleChute
Offline 89.244.82.164:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on TroubleChute?
Generated by the game, the map on TroubleChute is procedural.
What settings and rules apply on TroubleChute?
Nothing in the name of TroubleChute gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
Which location is TroubleChute based in?
No region is published by TroubleChute. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 89.244.82.164:28015 is the address it uses.
On what Rust version does TroubleChute operate?
On Windows, TroubleChute is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.
Does TroubleChute stay up, and how reliable is its uptime?
TroubleChute is not online at the moment; the last sighting was 19 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on TroubleChute?
Too few wipes are on record for TroubleChute to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 12 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on TroubleChute?
The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TroubleChute come up?
These themed Rust Data Lab lists carry TroubleChute: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does TroubleChute place?
TroubleChute sits at #15,207 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is TroubleChute right now?
The last recorded sighting of TroubleChute was 19 days 3 hours ago, and it is offline now.
Connection
How can you connect to TroubleChute?
You can connect by pressing F1 in Rust and entering client.connect 89.244.82.164:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.