Element card · group Modded · atomic number 12,088, its rank
TroubleChute
Offline 89.244.82.185:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on TroubleChute?
Generated by the game, the map on TroubleChute is procedural.
What settings and rules apply on TroubleChute?
The name of TroubleChute carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is TroubleChute based in?
No region is published by TroubleChute. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 89.244.82.185:28015.
On what Rust version does TroubleChute operate?
On Windows, TroubleChute is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TroubleChute stay up, and how reliable is its uptime?
TroubleChute is not online at the moment; the last sighting was 3 days 11 hours ago. It was online for 0 of 72 hours in the last 3 full days, which is 0% uptime. On 24 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on TroubleChute?
TroubleChute's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 14 hours ago.
Lists and tags
Which meanings sit behind the tags on TroubleChute?
These are the tags TroubleChute makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TroubleChute come up?
You will find TroubleChute on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does TroubleChute place?
TroubleChute sits at #12,088 for seven-day player hours, placing it in the top 54% of ranked servers.
How full is TroubleChute right now?
No live signal from TroubleChute right now, which was last seen 3 days 11 hours ago. Averaged over the past week: 1 players, peaking at 1.
How to join
How can you connect to TroubleChute?
You can connect by pressing F1 in Rust and entering client.connect 89.244.82.185:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.