Element card · group Modded · atomic number 16,006, its rank
TroubleChute
Offline 89.244.82.191:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:44 UTC24d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TroubleChute?
The map on TroubleChute is procedural, made by the game.
How is TroubleChute configured, and what rules apply?
Nothing in the name of TroubleChute gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
What region hosts TroubleChute?
There is no region on record for TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. 89.244.82.191:28015 is the address it uses.
What Rust version does TroubleChute currently run?
On Windows, TroubleChute is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
How reliably does TroubleChute stay online?
Currently offline, TroubleChute was last seen 24 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 3 October 2026.
Wipe days
What is the wiping pattern on TroubleChute?
The record holds too few of TroubleChute's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 17 hours ago.
On TroubleChute, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.
Where it appears
Which meanings sit behind the tags on TroubleChute?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list TroubleChute publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does TroubleChute appear in?
You will find TroubleChute on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
Against other Rust servers, where does TroubleChute place?
Player hours over the last week put TroubleChute at #16,006, inside the top 70% of ranked servers.
How full is TroubleChute right now?
No live signal from TroubleChute right now, which was last seen 24 days 10 hours ago.
Getting on
What steps get you onto TroubleChute?
Open the console with F1 in Rust and type client.connect 89.244.82.191:28015. The Launch Rust button on this page does the same job through Steam.