Rust Data LabData lab · live
Live readings Servers11,911 Players81,677 Populated3,856 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Modded · atomic number 4,080, its rank

Coconut Cove Pve

Online 89.34.97.220:28080 checked 11m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#4,080top 18%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5221:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:47 UTC4d ago 3 – running 0
Fri 23 Oct, 17:42 UTC5d ago 3 – 0.9 days 1
Thu 22 Oct, 20:24 UTC6d ago 2 – 0.9 days 0
Wed 14 Oct, 19:30 UTC14d ago 2 held half 8 days 0
Tue 13 Oct, 19:41 UTC15d ago 2 – 1 days 1
Sun 4 Oct, 17:08 UTC24d ago 2 held half 9.1 days 1
Thu 1 Oct, 21:36 UTC FW26d ago 2 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Coconut Cove Pve?

Coconut Cove Pve runs a procedural map of size 4,500 with seed 481981; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What rules has Coconut Cove Pve set, and what settings are in force?

Nothing in the name of Coconut Cove Pve gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

Which location is Coconut Cove Pve based in?

There is no region on record for Coconut Cove Pve. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 89.34.97.220:28080.

Which Rust version is Coconut Cove Pve on?

Rust network protocol 2635 and build 168909 on Windows is what Coconut Cove Pve uses. The protocol must match for you to join; Steam will update your game.

How dependable is Coconut Cove Pve for staying online?

Coconut Cove Pve is live as of now. About 9 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 26 September 2026.

How well does Coconut Cove Pve perform?

Server fps averaged 96 over the last 48 hours, with 44 as the lowest. The maximum entity count was 89,432, covering buildings, deployables and all else in the world. The highest memory usage was 5,245 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on Coconut Cove Pve, and at what time?

With no fixed rhythm, Coconut Cove Pve wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 2 hours ago the current world was made.

What does a typical wipe day on Coconut Cove Pve involve?

At their busiest, recent wipes averaged 3 players. Peak numbers on the latest wipe came 24 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

How should you read the tags on Coconut Cove Pve?

The game's server browser reads the tags Coconut Cove Pve publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Coconut Cove Pve come up?

You will find Coconut Cove Pve on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does Coconut Cove Pve place?

Coconut Cove Pve sits at #4,080 for seven-day player hours, placing it in the top 18% of ranked servers.

What does the current player count on Coconut Cove Pve tell you?

Of 50 slots, 0 are taken on Coconut Cove Pve right now. Averaged over the past week: 0 players, peaking at 3. The busiest point in the last 48 hours came at 21:00 UTC, averaging 2 players.

How to join

What steps get you onto Coconut Cove Pve?

In Rust, press F1 and enter client.connect 89.34.97.220:28080. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.