Element card · group Modded · atomic number 6,893, its rank
Savage Sands
Offline 89.43.208.247:28015 checked 44m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC14d ago | 1 | – | running | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Savage Sands?
Savage Sands runs a procedural map of size 5,000 with seed 1411653045; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.
What rules has Savage Sands set, and what settings are in force?
No gather rate appears in the name of Savage Sands. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
What region hosts Savage Sands?
There is no region on record for Savage Sands. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 89.43.208.247:28015.
On what Rust version does Savage Sands operate?
On Linux, Savage Sands is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Savage Sands stay up, and how reliable is its uptime?
Right now Savage Sands is offline, with its last appearance 44 minutes ago. The uptime it reports suggests it restarted roughly 1 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does Savage Sands hold a steady performance?
In the last 48 hours, it averaged 116 server fps, with a low of 96. The entity count reached 155,456, including buildings, deployables and all other world items. Memory use peaked at 4,128 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
How often does a wipe happen on Savage Sands, and at what time?
There is no next wipe to predict for Savage Sands, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 2 hours ago.
How does Savage Sands look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Tags, lists
What should you understand from the tags Savage Sands carries?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Savage Sands publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Savage Sands appear in?
These themed Rust Data Lab lists carry Savage Sands: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Savage Sands place?
Savage Sands sits at #6,893 for seven-day player hours, placing it in the top 31% of ranked servers.
How many players does Savage Sands have at the moment?
No live signal from Savage Sands right now, which was last seen 44 minutes ago. Averaged over the past week: 0 players, peaking at 2. Over 48 hours, the highest average fell at 21:00 UTC, at 2 players.
Connection
How can you connect to Savage Sands?
In Rust, press F1 and enter client.connect 89.43.208.247:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.