Element card · group Modded · atomic number 14,661, its rank
[DEV] Minigames
Offline 89.68.214.165:28015 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:14 UTC18h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
How is [DEV] Minigames configured, and what rules apply?
Nothing in the name of [DEV] Minigames gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts [DEV] Minigames?
No region is published by [DEV] Minigames. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 89.68.214.165:28015.
Which Rust version is [DEV] Minigames on?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Minigames uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [DEV] Minigames stay up, and how reliable is its uptime?
[DEV] Minigames is not online at the moment; the last sighting was 17 hours ago. For the last 7 full days, 3 of 168 hours were online, giving 2% uptime. On 19 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on [DEV] Minigames, and at what time?
The record holds too few of [DEV] Minigames's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 17 hours ago the current world was made.
Tags, lists
How should you read the tags on [DEV] Minigames?
The game's server browser reads the tags [DEV] Minigames publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [DEV] Minigames come up?
The Rust Data Lab lists that include [DEV] Minigames are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
How does [DEV] Minigames compare with other servers in the rankings?
The seven-day player-hours table has [DEV] Minigames at #14,661, in the top 66% of ranked servers.
What does the current player count on [DEV] Minigames tell you?
No live signal from [DEV] Minigames right now, which was last seen 17 hours ago. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 15:00 UTC, when the average was 0 players.
How to join
How can you connect to [DEV] Minigames?
Open the console with F1 in Rust and type client.connect 89.68.214.165:28015. The Launch Rust button on this page does the same job through Steam.