Element card · group Modded · atomic number 5,616, its rank
Rust Dev Local
Offline 89.92.228.8:28015 checked 13h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Rust Dev Local?
Generated by the game, the map on Rust Dev Local is procedural.
What settings and rules apply on Rust Dev Local?
No gather rate appears in the name of Rust Dev Local. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is Rust Dev Local based in?
Nothing about a region is published by Rust Dev Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 89.92.228.8:28015 is the address it uses.
What Rust version does Rust Dev Local currently run?
Rust network protocol 2635 and build 168909 on Windows is what Rust Dev Local uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Rust Dev Local stay up, and how reliable is its uptime?
Currently offline, Rust Dev Local was last seen 13 hours ago. It was online for 26 of 96 hours in the last 4 full days, which is 27% uptime. The first sighting by Rust Data Lab was on 23 October 2026.
Wipes and resets
How often does a wipe happen on Rust Dev Local, and at what time?
Rust Dev Local's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 22 hours ago the current world was made.
Tags, lists
How should you read the tags on Rust Dev Local?
gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Rust Dev Local publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Rust Dev Local appear in?
These themed Rust Data Lab lists carry Rust Dev Local: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Against other Rust servers, where does Rust Dev Local place?
The seven-day player-hours table has Rust Dev Local at #5,616, in the top 25% of ranked servers.
How full is Rust Dev Local right now?
No live signal from Rust Dev Local right now, which was last seen 13 hours ago. A seven-day sample gives 1 players on average and 1 at the top. The busiest point in the last 48 hours came at 16:00 UTC, averaging 1 players.
Connection
What steps get you onto Rust Dev Local?
In Rust, press F1 and enter client.connect 89.92.228.8:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.