Rust Data LabData lab · live
Live readings Servers11,736 Players70,701 Populated3,622 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 5,616, its rank

Rust Dev Local

Offline 89.92.228.8:28015 checked 13h ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average1peak 1
Rank · atomic number#5,616top 25%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75114:0016:0015:0018:0021:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 185
    ShockRust | Blue | NoLimit no group limit · 155 on average 185/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 120
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 120/ 100
  3. 3 Re RETRO RUST #1 … 139
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 139/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 138
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 138/ 700
  5. 5 Ru RustSpain.com … 15
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 15/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 42
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 42/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Dev Local?

Generated by the game, the map on Rust Dev Local is procedural.

What settings and rules apply on Rust Dev Local?

No gather rate appears in the name of Rust Dev Local. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is Rust Dev Local based in?

Nothing about a region is published by Rust Dev Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 89.92.228.8:28015 is the address it uses.

What Rust version does Rust Dev Local currently run?

Rust network protocol 2635 and build 168909 on Windows is what Rust Dev Local uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rust Dev Local stay up, and how reliable is its uptime?

Currently offline, Rust Dev Local was last seen 13 hours ago. It was online for 26 of 96 hours in the last 4 full days, which is 27% uptime. The first sighting by Rust Data Lab was on 23 October 2026.

Wipes and resets

How often does a wipe happen on Rust Dev Local, and at what time?

Rust Dev Local's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 22 hours ago the current world was made.

Tags, lists

How should you read the tags on Rust Dev Local?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Rust Dev Local publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Dev Local appear in?

These themed Rust Data Lab lists carry Rust Dev Local: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, where does Rust Dev Local place?

The seven-day player-hours table has Rust Dev Local at #5,616, in the top 25% of ranked servers.

How full is Rust Dev Local right now?

No live signal from Rust Dev Local right now, which was last seen 13 hours ago. A seven-day sample gives 1 players on average and 1 at the top. The busiest point in the last 48 hours came at 16:00 UTC, averaging 1 players.

Connection

What steps get you onto Rust Dev Local?

In Rust, press F1 and enter client.connect 89.92.228.8:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players Player slots: 5.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.