Element card · group Modded · atomic number 7,974, its rank
[DEV] Server
Offline 89.93.3.136:12015 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC2d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [DEV] Server?
[DEV] Server runs a procedural map of size 3,500 with seed 799696644; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on [DEV] Server?
Nothing in the name of [DEV] Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is [DEV] Server based in?
No region is published by [DEV] Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 89.93.3.136:12015.
On what Rust version does [DEV] Server operate?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is [DEV] Server for staying online?
[DEV] Server is not online at the moment; the last sighting was 4 hours ago. The uptime it reports suggests it restarted roughly 4 minutes ago. It was online for 13 of 72 hours in the last 3 full days, which is 18% uptime. The first sighting by Rust Data Lab was on 25 October 2026.
How well does [DEV] Server perform?
The last 48 hours show an average of 176 server fps and a minimum of 176. Buildings, deployables and everything else in the world added up to as many as 56,572 entities. Up to 2,064 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on [DEV] Server, and at what time?
[DEV] Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 2 days 8 hours ago the current world was made.
On [DEV] Server, what happens when wipe day arrives?
Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 1 hours in.
Lists and tags
How should you read the tags on [DEV] Server?
These are the tags [DEV] Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does [DEV] Server appear in?
The Rust Data Lab lists that include [DEV] Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What position does [DEV] Server hold among Rust servers?
Player hours over the last week put [DEV] Server at #7,974, inside the top 36% of ranked servers.
What does the current player count on [DEV] Server tell you?
No live signal from [DEV] Server right now, which was last seen 4 hours ago. Averaged over the past week: 1 players, peaking at 2.
Connection
How can you connect to [DEV] Server?
Open the console with F1 in Rust and type client.connect 89.93.3.136:12015. The Launch Rust button on this page does the same job through Steam.