Rust Data LabData lab · live
Live readings Servers11,694 Players35,972 Populated2,914 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 7,909, its rank

[DEV] Server

Offline 89.93.3.136:12015 checked 3d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,909top 36%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 19:49 UTC9d ago 0 – running 0
Sat 17 Oct, 08:31 UTC11d ago 1 held half 2.5 days 0
Sun 4 Oct, 14:00 UTC24d ago 1 halved by day 1 12.8 days 0
Sat 3 Oct, 22:21 UTC25d ago 1 – 0.7 days 0
Fri 2 Oct, 22:01 UTC26d ago 1 – 1 days 0
Sun 27 Sep, 18:55 UTC31d ago 2 halved by day 4 5.1 days 1
Thu 24 Sep, 21:58 UTC34d ago 1 held half 2.9 days 1
Wed 23 Sep, 20:25 UTC35d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on [DEV] Server?

The map on [DEV] Server is procedural, made by the game.

What settings and rules apply on [DEV] Server?

Nothing in the name of [DEV] Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does [DEV] Server sit?

No region is published by [DEV] Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 89.93.3.136:12015 is the address it uses.

On what Rust version does [DEV] Server operate?

On Windows, [DEV] Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [DEV] Server stay up, and how reliable is its uptime?

Currently offline, [DEV] Server was last seen 3 days 7 hours ago. For the last 7 full days, 28 of 168 hours were online, giving 17% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on [DEV] Server, and at what time?

With no fixed rhythm, [DEV] Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 9 days 7 hours ago the current world was made.

What does a typical wipe day on [DEV] Server involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 33% of recent wipes. The crowd fell below half by day 2.5 when it didn't hold.

Tags, lists

How should you read the tags on [DEV] Server?

These are the tags [DEV] Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [DEV] Server come up?

These themed Rust Data Lab lists carry [DEV] Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does [DEV] Server place?

Player hours over the last week put [DEV] Server at #7,909, inside the top 36% of ranked servers.

How many players does [DEV] Server have at the moment?

[DEV] Server is offline at the moment; the last sighting was 3 days 7 hours ago. Averaged over the past week: 0 players, peaking at 2.

Connection

How can you connect to [DEV] Server?

In Rust, press F1 and enter client.connect 89.93.3.136:12015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.