Element card · group Modded · atomic number 7,909, its rank
[DEV] Server
Offline 89.93.3.136:12015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:49 UTC9d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:31 UTC11d ago | 1 | held half | 2.5 days | 0 |
| Sun 4 Oct, 14:00 UTC24d ago | 1 | halved by day 1 | 12.8 days | 0 |
| Sat 3 Oct, 22:21 UTC25d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC26d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC31d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC34d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC35d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [DEV] Server?
The map on [DEV] Server is procedural, made by the game.
What settings and rules apply on [DEV] Server?
Nothing in the name of [DEV] Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
In what location does [DEV] Server sit?
No region is published by [DEV] Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 89.93.3.136:12015 is the address it uses.
On what Rust version does [DEV] Server operate?
On Windows, [DEV] Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does [DEV] Server stay up, and how reliable is its uptime?
Currently offline, [DEV] Server was last seen 3 days 7 hours ago. For the last 7 full days, 28 of 168 hours were online, giving 17% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on [DEV] Server, and at what time?
With no fixed rhythm, [DEV] Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 9 days 7 hours ago the current world was made.
What does a typical wipe day on [DEV] Server involve?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 33% of recent wipes. The crowd fell below half by day 2.5 when it didn't hold.
Tags, lists
How should you read the tags on [DEV] Server?
These are the tags [DEV] Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does [DEV] Server come up?
These themed Rust Data Lab lists carry [DEV] Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does [DEV] Server place?
Player hours over the last week put [DEV] Server at #7,909, inside the top 36% of ranked servers.
How many players does [DEV] Server have at the moment?
[DEV] Server is offline at the moment; the last sighting was 3 days 7 hours ago. Averaged over the past week: 0 players, peaking at 2.
Connection
How can you connect to [DEV] Server?
In Rust, press F1 and enter client.connect 89.93.3.136:12015. Or click Launch Rust here to open Rust via Steam and connect automatically.