Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h28 Sampled every 5 min

Element card · group Modded · atomic number 14,542, its rank

LocalRustServer1337

Offline 90.154.73.85:28015 checked 31d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,542top 61%
Last wipe32d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep25 Sep27 Sep30 Sep2 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 25 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 12:10 UTC32d ago 1 – running 1
Fri 25 Sep, 11:15 UTC33d ago 1 – 1 days 1
Thu 24 Sep, 17:50 UTC34d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on LocalRustServer1337?

A procedural map runs on LocalRustServer1337, generated by the game.

What rules has LocalRustServer1337 set, and what settings are in force?

The name of LocalRustServer1337 carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.

Server facts

What region hosts LocalRustServer1337?

No region is published by LocalRustServer1337. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 90.154.73.85:28015.

Which Rust version is LocalRustServer1337 on?

On Windows, LocalRustServer1337 is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

Does LocalRustServer1337 stay up, and how reliable is its uptime?

Currently offline, LocalRustServer1337 was last seen 31 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on LocalRustServer1337?

With no fixed rhythm, LocalRustServer1337 wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 7 hours ago.

On LocalRustServer1337, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

What should you understand from the tags LocalRustServer1337 carries?

The game's server browser reads the tags LocalRustServer1337 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does LocalRustServer1337 come up?

The Rust Data Lab lists that include LocalRustServer1337 are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does LocalRustServer1337 compare with other servers in the rankings?

The seven-day player-hours table has LocalRustServer1337 at #14,542, in the top 61% of ranked servers.

How many players does LocalRustServer1337 have at the moment?

LocalRustServer1337 is offline at the moment; the last sighting was 31 days 4 hours ago.

Connection

What steps get you onto LocalRustServer1337?

In Rust, press F1 and enter client.connect 90.154.73.85:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.