Element card · group Modded · atomic number 13,973, its rank
Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The map on Local Test Server (No EAC / Tiny Map / Frozen AI) is procedural, made by the game.
What settings and rules apply on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The name of Local Test Server (No EAC / Tiny Map / Frozen AI) carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.
About the server
In what location does Local Test Server (No EAC / Tiny Map / Frozen AI) sit?
Nothing about a region is published by Local Test Server (No EAC / Tiny Map / Frozen AI). Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 90.185.0.204:28015.
What Rust version does Local Test Server (No EAC / Tiny Map / Frozen AI) currently run?
Rust network protocol 2633 and build 165217 on Windows is what Local Test Server (No EAC / Tiny Map / Frozen AI) uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Local Test Server (No EAC / Tiny Map / Frozen AI) stay up, and how reliable is its uptime?
Right now Local Test Server (No EAC / Tiny Map / Frozen AI) is offline, with its last appearance 32 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.
Wipe days
How often does a wipe happen on Local Test Server (No EAC / Tiny Map / Frozen AI), and at what time?
Too few wipes are on record for Local Test Server (No EAC / Tiny Map / Frozen AI) to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 33 days 14 hours ago the current world was made.
On Local Test Server (No EAC / Tiny Map / Frozen AI), what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Where it appears
Which meanings sit behind the tags on Local Test Server (No EAC / Tiny Map / Frozen AI)?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Local Test Server (No EAC / Tiny Map / Frozen AI) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Local Test Server (No EAC / Tiny Map / Frozen AI) appear in?
These themed Rust Data Lab lists carry Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does Local Test Server (No EAC / Tiny Map / Frozen AI) compare with other servers in the rankings?
The seven-day player-hours table has Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, in the top 61% of ranked servers.
How many players does Local Test Server (No EAC / Tiny Map / Frozen AI) have at the moment?
The last recorded sighting of Local Test Server (No EAC / Tiny Map / Frozen AI) was 32 days 13 hours ago, and it is offline now.
How to join
How can you connect to Local Test Server (No EAC / Tiny Map / Frozen AI)?
Open the console with F1 in Rust and type client.connect 90.185.0.204:28015. The Launch Rust button on this page does the same job through Steam.