Rust Data LabData lab · live
Live readings Servers11,597 Players34,720 Populated2,891 Fresh wipes · 3h65 Sampled every 5 min

Element card · group Modded · atomic number 13,973, its rank

Local Test Server (No EAC / Tiny Map / Frozen AI)

Offline 90.185.0.204:28015 checked 32d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average0peak –
Rank · atomic number#13,973top 61%
Last wipe33d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 15:13 UTC33d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 77
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  4. 4 Ru 404 RUST 2Х|ДЛ… 34
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  5. 5 Ru RustSpain.com … 4
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  6. 6 Ru 404 RUST 2Х|ДЛ… 9
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Quick answers

from the figures on this page

Server setup

What map is in play on Local Test Server (No EAC / Tiny Map / Frozen AI)?

The map on Local Test Server (No EAC / Tiny Map / Frozen AI) is procedural, made by the game.

What settings and rules apply on Local Test Server (No EAC / Tiny Map / Frozen AI)?

The name of Local Test Server (No EAC / Tiny Map / Frozen AI) carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.

About the server

In what location does Local Test Server (No EAC / Tiny Map / Frozen AI) sit?

Nothing about a region is published by Local Test Server (No EAC / Tiny Map / Frozen AI). Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 90.185.0.204:28015.

What Rust version does Local Test Server (No EAC / Tiny Map / Frozen AI) currently run?

Rust network protocol 2633 and build 165217 on Windows is what Local Test Server (No EAC / Tiny Map / Frozen AI) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Local Test Server (No EAC / Tiny Map / Frozen AI) stay up, and how reliable is its uptime?

Right now Local Test Server (No EAC / Tiny Map / Frozen AI) is offline, with its last appearance 32 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Wipe days

How often does a wipe happen on Local Test Server (No EAC / Tiny Map / Frozen AI), and at what time?

Too few wipes are on record for Local Test Server (No EAC / Tiny Map / Frozen AI) to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 33 days 14 hours ago the current world was made.

On Local Test Server (No EAC / Tiny Map / Frozen AI), what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on Local Test Server (No EAC / Tiny Map / Frozen AI)?

gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Local Test Server (No EAC / Tiny Map / Frozen AI) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Local Test Server (No EAC / Tiny Map / Frozen AI) appear in?

These themed Rust Data Lab lists carry Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Local Test Server (No EAC / Tiny Map / Frozen AI) compare with other servers in the rankings?

The seven-day player-hours table has Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, in the top 61% of ranked servers.

How many players does Local Test Server (No EAC / Tiny Map / Frozen AI) have at the moment?

The last recorded sighting of Local Test Server (No EAC / Tiny Map / Frozen AI) was 32 days 13 hours ago, and it is offline now.

How to join

How can you connect to Local Test Server (No EAC / Tiny Map / Frozen AI)?

Open the console with F1 in Rust and type client.connect 90.185.0.204:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players It has 2 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.