Element card · group Modded · atomic number 16,539, its rank
Dev
Offline 90.191.8.199:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Dev?
The map on Dev is procedural, made by the game.
What settings and rules apply on Dev?
No gather rate appears in the name of Dev. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Dev sit?
Nothing about a region is published by Dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 90.191.8.199:28015.
On what Rust version does Dev operate?
Rust network protocol 2631 and build 156583 on Linux is what Dev uses. The protocol must match for you to join; Steam will update your game.
Does Dev stay up, and how reliable is its uptime?
Currently offline, Dev was last seen 33 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.
Wipe days
What is the wiping pattern on Dev?
The record holds too few of Dev's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 102 days 13 hours ago.
Lists and tags
Which meanings sit behind the tags on Dev?
These are the tags Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2631 (Protocol): Protocol 2631 is required; join only if your game matches it; cs156583 (Build): The game build is 156583; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Dev appear in?
The Rust Data Lab lists that include Dev are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Dev place?
Player hours over the last week put Dev at #16,539, inside the top 71% of ranked servers.
What does the current player count on Dev tell you?
No live signal from Dev right now, which was last seen 33 days 10 hours ago.
Getting on
What steps get you onto Dev?
You can connect by pressing F1 in Rust and entering client.connect 90.191.8.199:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.