Element card · group Modded · atomic number 13,283, its rank
RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on RustSkinLab Content Studio?
The map on RustSkinLab Content Studio is procedural, made by the game.
How is RustSkinLab Content Studio configured, and what rules apply?
No gather rate appears in the name of RustSkinLab Content Studio. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
In what location does RustSkinLab Content Studio sit?
Nothing about a region is published by RustSkinLab Content Studio. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 90.254.148.131:28025 is the address it uses.
On what Rust version does RustSkinLab Content Studio operate?
On Windows, RustSkinLab Content Studio is running Rust network protocol 2634 and build 166494. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does RustSkinLab Content Studio stay online?
Currently offline, RustSkinLab Content Studio was last seen 16 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 9 October 2026.
Wipes and resets
How often does a wipe happen on RustSkinLab Content Studio, and at what time?
The record holds too few of RustSkinLab Content Studio's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 3 hours ago.
Lists and tags
How should you read the tags on RustSkinLab Content Studio?
These are the tags RustSkinLab Content Studio makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does RustSkinLab Content Studio appear in?
You will find RustSkinLab Content Studio on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RustSkinLab Content Studio hold among Rust servers?
The seven-day player-hours table has RustSkinLab Content Studio at #13,283, in the top 61% of ranked servers.
What does the current player count on RustSkinLab Content Studio tell you?
RustSkinLab Content Studio is offline at the moment; the last sighting was 16 days 4 hours ago.
Getting on
What is the way to join RustSkinLab Content Studio?
In Rust, press F1 and enter client.connect 90.254.148.131:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.