Element card · group Modded · atomic number 15,295, its rank
Name of Server as Shown on the Client Server List
Offline 91.100.78.149:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 09:23 UTC16d ago | 1 | – | running | 1 |
| Mon 12 Oct, 14:29 UTC17d ago | 1 | – | 0.8 days | 1 |
| Sun 11 Oct, 14:27 UTC18d ago | 1 | – | 1 days | 0 |
| Sat 10 Oct, 19:47 UTC18d ago | 1 | – | 0.8 days | 0 |
| Sat 10 Oct, 13:09 UTC19d ago | 1 | – | 0.3 days | 1 |
| Wed 30 Sep, 21:56 UTC28d ago | 1 | – | 9.6 days | 1 |
| Wed 30 Sep, 13:30 UTC29d ago | 1 | – | 0.4 days | 1 |
| Mon 28 Sep, 10:06 UTC31d ago | 1 | held half | 2.1 days | 1 |
| Mon 21 Sep, 20:49 UTC37d ago | 1 | held half | 6.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What settings and rules apply on Name of Server as Shown on the Client Server List?
Nothing in the name of Name of Server as Shown on the Client Server List gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server facts
In what location does Name of Server as Shown on the Client Server List sit?
No region is published by Name of Server as Shown on the Client Server List. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 91.100.78.149:28015.
On what Rust version does Name of Server as Shown on the Client Server List operate?
On Windows, Name of Server as Shown on the Client Server List is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Name of Server as Shown on the Client Server List stay up, and how reliable is its uptime?
Right now Name of Server as Shown on the Client Server List is offline, with its last appearance 11 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Name of Server as Shown on the Client Server List wipe, and how often?
There is no next wipe to predict for Name of Server as Shown on the Client Server List, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 8 hours ago.
On Name of Server as Shown on the Client Server List, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.
Lists and tags
Which meanings sit behind the tags on Name of Server as Shown on the Client Server List?
gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Name of Server as Shown on the Client Server List publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Name of Server as Shown on the Client Server List appear in?
These themed Rust Data Lab lists carry Name of Server as Shown on the Client Server List: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Name of Server as Shown on the Client Server List place?
Name of Server as Shown on the Client Server List sits at #15,295 for seven-day player hours, placing it in the top 70% of ranked servers.
How full is Name of Server as Shown on the Client Server List right now?
The last recorded sighting of Name of Server as Shown on the Client Server List was 11 days 20 hours ago, and it is offline now.
How to join
How can you connect to Name of Server as Shown on the Client Server List?
Open the console with F1 in Rust and type client.connect 91.100.78.149:28015. The Launch Rust button on this page does the same job through Steam.