Rust Data LabData lab · live
Live readings Servers11,737 Players71,230 Populated3,632 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 13,286, its rank

EvoLuna's Rust Server

Offline 91.107.166.164:28015 checked 40d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,286no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 153
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Quick answers

from the figures on this page

Server setup

What map is in play on EvoLuna's Rust Server?

A procedural map runs on EvoLuna's Rust Server, generated by the game.

How is EvoLuna's Rust Server configured, and what rules apply?

No gather rate appears in the name of EvoLuna's Rust Server. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is disabled.

Server facts

What region hosts EvoLuna's Rust Server?

There is no region on record for EvoLuna's Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.107.166.164:28015 is the address it uses.

Which Rust version is EvoLuna's Rust Server on?

Rust network protocol 2633 and build 163794 on Windows is what EvoLuna's Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does EvoLuna's Rust Server stay up, and how reliable is its uptime?

Right now EvoLuna's Rust Server is offline, with its last appearance 40 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipes and resets

How often does a wipe happen on EvoLuna's Rust Server, and at what time?

The record holds too few of EvoLuna's Rust Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 41 days 4 hours ago the current world was made.

Tags, lists

What should you understand from the tags EvoLuna's Rust Server carries?

The game's server browser reads the tags EvoLuna's Rust Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does EvoLuna's Rust Server appear in?

You will find EvoLuna's Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does EvoLuna's Rust Server hold among Rust servers?

The seven-day player-hours table has EvoLuna's Rust Server at #13,286, in the top – of ranked servers.

How full is EvoLuna's Rust Server right now?

The last recorded sighting of EvoLuna's Rust Server was 40 days 19 hours ago, and it is offline now.

Connection

How can you connect to EvoLuna's Rust Server?

Open the console with F1 in Rust and type client.connect 91.107.166.164:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.