Element card · group Modded · atomic number 16,006, its rank
RustOfWar#2 Test
Offline 91.122.255.48:22015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:29 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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ShockRust | Blue | NoLimit 85/ 500
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2
Ми
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127
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 127/ 100
- 3 Re RETRO RUST #1 … 85
- 4 Ru 404 RUST 2Х|ДЛ… 34
-
5
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RustSpain.com …
6
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6
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404 RUST 2Х|ДЛ…
15
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 15/ 1,000
Quick answers
from the figures on this pageServer setup
What rules has RustOfWar#2 Test set, and what settings are in force?
Nothing in the name of RustOfWar#2 Test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In what location does RustOfWar#2 Test sit?
No region is published by RustOfWar#2 Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 91.122.255.48:22015 is the address it uses.
What Rust version does RustOfWar#2 Test currently run?
On Windows, RustOfWar#2 Test is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is RustOfWar#2 Test for staying online?
RustOfWar#2 Test is not online at the moment; the last sighting was 24 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on RustOfWar#2 Test?
RustOfWar#2 Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 18 hours ago.
On RustOfWar#2 Test, what happens when wipe day arrives?
At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.
Lists and tags
Which meanings sit behind the tags on RustOfWar#2 Test?
These are the tags RustOfWar#2 Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does RustOfWar#2 Test appear in?
You will find RustOfWar#2 Test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does RustOfWar#2 Test place?
RustOfWar#2 Test sits at #16,006 for seven-day player hours, placing it in the top 70% of ranked servers.
What does the current player count on RustOfWar#2 Test tell you?
No live signal from RustOfWar#2 Test right now, which was last seen 24 days 18 hours ago.
How to join
What steps get you onto RustOfWar#2 Test?
You can connect by pressing F1 in Rust and entering client.connect 91.122.255.48:22015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.