Rust Data LabData lab · live
Live readings Servers11,737 Players71,230 Populated3,632 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 15,423, its rank

LionForge Modded #1

Online 91.122.45.39:28025 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,423top 69%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:07 UTC5d ago 0 – running 0
Thu 15 Oct, 15:07 UTC12d ago 0 – 7 days 0
Fri 2 Oct, 07:55 UTC26d ago 0 – 13.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 153
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  4. 4 Ru 404 RUST 2Х|ДЛ… 140
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Quick answers

from the figures on this page

Settings and map

What map is in play on LionForge Modded #1?

A procedural map of size 3,500 with seed 1695231028 runs on LionForge Modded #1, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has LionForge Modded #1 set, and what settings are in force?

Nothing in the name of LionForge Modded #1 gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is LionForge Modded #1 based in?

There is no region on record for LionForge Modded #1. Rust Data Lab shows a server's stated location, not a verified position of the machine. 91.122.45.39:28025 is the address it uses.

On what Rust version does LionForge Modded #1 operate?

On Linux, LionForge Modded #1 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is LionForge Modded #1 for staying online?

LionForge Modded #1 is live as of now. The uptime it reports suggests it restarted roughly 5 days 16 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Does LionForge Modded #1 hold a steady performance?

Server fps averaged 167 over the last 48 hours, with 130 as the lowest. The entity count reached 64,914, including buildings, deployables and all other world items. The highest memory usage was 2,851 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does LionForge Modded #1 wipe, and how often?

There is no next wipe to predict for LionForge Modded #1, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 5 days 21 hours ago the current world was made.

How does LionForge Modded #1 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

What should you understand from the tags LionForge Modded #1 carries?

The game's server browser reads the tags LionForge Modded #1 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does LionForge Modded #1 appear in?

The Rust Data Lab lists that include LionForge Modded #1 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does LionForge Modded #1 compare with other servers in the rankings?

LionForge Modded #1 sits at #15,423 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does LionForge Modded #1 have at the moment?

Of 50 slots, 0 are taken on LionForge Modded #1 right now. The past week gives an average of 0 players.

How to join

How can you connect to LionForge Modded #1?

Open the console with F1 in Rust and type client.connect 91.122.45.39:28025. The Launch Rust button on this page does the same job through Steam. You can find its website at https://rust.lionforge.dev/en/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.