Element card · group Modded · atomic number 15,998, its rank
TEST
Offline 91.123.151.112:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on TEST?
The map on TEST is procedural, made by the game.
What rules has TEST set, and what settings are in force?
No gather rate appears in the name of TEST. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is TEST based in?
No region is published by TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.123.151.112:28015.
On what Rust version does TEST operate?
Rust network protocol 2633 and build 163493 on Windows is what TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does TEST stay online?
TEST is not online at the moment; the last sighting was 22 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.
Wipe days
When does TEST wipe, and how often?
The record holds too few of TEST's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 50 days 7 hours ago the current world was made.
Lists and tags
What should you understand from the tags TEST carries?
These are the tags TEST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163493 (Build): Build number: 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEST come up?
These themed Rust Data Lab lists carry TEST: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does TEST hold among Rust servers?
The seven-day player-hours table has TEST at #15,998, in the top 71% of ranked servers.
How full is TEST right now?
TEST is offline at the moment; the last sighting was 22 days 9 hours ago.
Getting on
How can you connect to TEST?
In Rust, press F1 and enter client.connect 91.123.151.112:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.