Rust Data LabData lab · live
Live readings Servers11,732 Players51,299 Populated3,302 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 6,485, its rank

Eto_Samoe

Online 91.210.106.167:28015 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,485top 29%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct21 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 13:49 UTC11d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Eto_Samoe?

The map on Eto_Samoe is procedural at size 4,250 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What rules has Eto_Samoe set, and what settings are in force?

Nothing in the name of Eto_Samoe gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Eto_Samoe sit?

Nothing about a region is published by Eto_Samoe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.210.106.167:28015 is the address it uses.

What Rust version does Eto_Samoe currently run?

On Linux, Eto_Samoe is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Eto_Samoe stay online?

At the moment, Eto_Samoe is online. According to the uptime it reports, the last restart was about 3 days 21 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Eto_Samoe hold a steady performance?

Server fps averaged 55 over the last 48 hours, with 17 as the lowest. The maximum entity count was 121,231, covering buildings, deployables and all else in the world. Up to 5,253 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Eto_Samoe wipe, and how often?

Too few wipes are on record for Eto_Samoe to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 11 days 10 hours ago the current world was made.

How does Eto_Samoe look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. 6 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Eto_Samoe?

These are the tags Eto_Samoe makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Eto_Samoe appear in?

The Rust Data Lab lists that include Eto_Samoe are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does Eto_Samoe compare with other servers in the rankings?

Eto_Samoe sits at #6,485 for seven-day player hours, placing it in the top 29% of ranked servers.

How full is Eto_Samoe right now?

At the moment Eto_Samoe has 0 of its 10 slots filled. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 18:00 UTC, at 1 players.

How to join

What is the way to join Eto_Samoe?

Open the console with F1 in Rust and type client.connect 91.210.106.167:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.