Rust Data LabData lab · live
Live readings Servers11,776 Players67,745 Populated3,535 Fresh wipes · 3h197 Sampled every 5 min

Element card · group Modded · atomic number 13,011, its rank

OFFSHORE 2X | Weekly | Under Development

Offline NA · us5 91.229.114.210:28015 checked 11d ago

2x weekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak –
Rank · atomic number#13,011top 59% · #1439 in NA
Last wipe24d agoweekly schedule
Next wipe3d 8hSun 1 Nov, 21:16 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 21:16 UTC, in 3d 8h. Its weekly schedule tag · low confidence

usual gap14.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 3d 8hSun 1 Nov, 21:16 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 10d 8hSun 8 Nov, 21:16 UTC
  4. 17d 8hSun 15 Nov, 21:16 UTC
  5. 24d 8hSun 22 Nov, 21:16 UTC
  6. 31d 8hSun 29 Nov, 21:16 UTC
  7. 35d 6hThu 3 Dec, 19:00 UTCFW
  8. 38d 8hSun 6 Dec, 21:16 UTC

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:16 UTC24d ago 1 – running 0
Sun 20 Sep, 16:10 UTC38d ago 1 halved by day 1 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 St [US] Stevious … 18
    [US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 98 on average 18/ 200
  2. 2 Ru [US] Rust in P… 3
    [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average 3/ 150
  3. 3 St [US] Stevious … 5
    [US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average 5/ 200
  4. 4 Ru [US] Rust in P… 48
    [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 46 on average 48/ 150
  5. 5 Ru [US] Rust in P… 2
    [US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 30 on average 2/ 150
  6. 6 Bp BP Rust QC 2x … 1
    BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOP NA · groups of 8+ · 2x · weekly · 5 on average 1/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on OFFSHORE 2X | Weekly | Under Development?

The map on OFFSHORE 2X | Weekly | Under Development is procedural at size 3,000 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

What rules has OFFSHORE 2X | Weekly | Under Development set, and what settings are in force?

The name says it: gather runs at 2x on OFFSHORE 2X | Weekly | Under Development. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts OFFSHORE 2X | Weekly | Under Development?

The NA tag puts OFFSHORE 2X | Weekly | Under Development in North America, and its region code is us5. Rust Data Lab shows a server's stated location, not a verified position of the machine. 91.229.114.210:28015 is the address it uses.

On what Rust version does OFFSHORE 2X | Weekly | Under Development operate?

Rust network protocol 2634 and build 167781 on Linux is what OFFSHORE 2X | Weekly | Under Development uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does OFFSHORE 2X | Weekly | Under Development stay up, and how reliable is its uptime?

Right now OFFSHORE 2X | Weekly | Under Development is offline, with its last appearance 11 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipe days

How often does a wipe happen on OFFSHORE 2X | Weekly | Under Development, and at what time?

Following the tag is the best the prediction can do for OFFSHORE 2X | Weekly | Under Development, whose record holds too few wipes to confirm its schedule. Due next on Sunday 1 November at 21:16 UTC is its wipe. 24 days 15 hours ago the current world was made. The tags state that wipes happen weekly.

What does a typical wipe day on OFFSHORE 2X | Weekly | Under Development involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

How should you read the tags on OFFSHORE 2X | Weekly | Under Development?

The game's server browser reads the tags OFFSHORE 2X | Weekly | Under Development publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $rus5 (Region code): Its region code reads us5; ^w (Weekly): It wipes weekly; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does OFFSHORE 2X | Weekly | Under Development appear in?

These themed Rust Data Lab lists carry OFFSHORE 2X | Weekly | Under Development: 2x gather rate servers, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Population

Against other Rust servers, where does OFFSHORE 2X | Weekly | Under Development place?

OFFSHORE 2X | Weekly | Under Development is #13,011 on seven-day player hours, #1,439 in North America, and in the top 59% of all ranked servers.

How many players does OFFSHORE 2X | Weekly | Under Development have at the moment?

The last recorded sighting of OFFSHORE 2X | Weekly | Under Development was 11 days 16 hours ago, and it is offline now.

Getting on

How can you connect to OFFSHORE 2X | Weekly | Under Development?

Open the console with F1 in Rust and type client.connect 91.229.114.210:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/offshorenetwork.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$rus5
Region code Its region code reads us5.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.