Element card · group Vanilla · atomic number 3,311, its rank
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies
Online NA 91.229.114.2:28027 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:05 UTC6d ago | 4 | – | running | 0 |
| Sun 18 Oct, 03:24 UTC10d ago | 1 | held half | 4.7 days | 1 |
| Mon 5 Oct, 01:29 UTC23d ago | 2 | halved by day 1 | 13.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
The map on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is procedural at size 3,000 with seed 987654, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies configured, and what rules apply?
The name says it: gather runs at 2x on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.
Server facts
In what location does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies sit?
The NA tag is how TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 91.229.114.2:28027.
Which Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?
On Linux, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies for staying online?
Right now, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is reachable. About 12 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 5 October 2026.
Does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies hold a steady performance?
Server fps averaged 249 over the last 48 hours, with 18 as the lowest. The entity count reached 50,797, including buildings, deployables and all other world items. Memory use peaked at 2,404 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipe, and how often?
There is no next wipe to predict for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 3 hours ago.
On TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, what happens when wipe day arrives?
Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.
Where it appears
What should you understand from the tags TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies carries?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): In the browser it sits under North America: that is the tag list TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies appear in?
You will find TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured, Rust servers named for zombies and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Population
How does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies compare with other servers in the rankings?
Player hours for the past seven days give TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies #3,311, #544 in North America, and a place in the top 15% of ranked servers.
How many players does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies have at the moment?
At the moment TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies has 0 of its 100 slots filled. The week's figures average 1 players and top out at 5. The busiest point in the last 48 hours came at 05:00 UTC, averaging 2 players.
Connection
What steps get you onto TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
In Rust, press F1 and enter client.connect 91.229.114.2:28027. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://thelastofrust.com.