Rust Data LabData lab · live
Live readings Servers11,767 Players60,429 Populated3,522 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Vanilla · atomic number 3,311, its rank

TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies

Online NA 91.229.114.2:28027 checked 8m ago

2x vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average1peak 5
Rank · atomic number#3,311top 15% · #544 in NA
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:05 UTC6d ago 4 – running 0
Sun 18 Oct, 03:24 UTC10d ago 1 held half 4.7 days 1
Mon 5 Oct, 01:29 UTC23d ago 2 halved by day 1 13.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - US 2X … 164
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 366 on average 164/ 200
  2. 2 Us US Limitless 2… 152
    US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 145 on average 152/ 200
  3. 3 St [US] Stevious … 102
    [US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 99 on average 102/ 200
  4. 4 Ru [US] Rust in P… 7
    [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average 7/ 150
  5. 5 St [US] Stevious … 12
    [US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average 12/ 200
  6. 6 Ru [US] Rust in P… 251
    [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 48 on average 251/ 250

Quick answers

from the figures on this page

Server setup

What map is in play on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

The map on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is procedural at size 3,000 with seed 987654, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies configured, and what rules apply?

The name says it: gather runs at 2x on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server facts

In what location does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies sit?

The NA tag is how TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 91.229.114.2:28027.

Which Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?

On Linux, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies for staying online?

Right now, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is reachable. About 12 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 5 October 2026.

Does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies hold a steady performance?

Server fps averaged 249 over the last 48 hours, with 18 as the lowest. The entity count reached 50,797, including buildings, deployables and all other world items. Memory use peaked at 2,404 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipe, and how often?

There is no next wipe to predict for TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 3 hours ago.

On TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 2 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

What should you understand from the tags TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies carries?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): In the browser it sits under North America: that is the tag list TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies appear in?

You will find TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured, Rust servers named for zombies and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Population

How does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies compare with other servers in the rankings?

Player hours for the past seven days give TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies #3,311, #544 in North America, and a place in the top 15% of ranked servers.

How many players does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies have at the moment?

At the moment TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies has 0 of its 100 slots filled. The week's figures average 1 players and top out at 5. The busiest point in the last 48 hours came at 05:00 UTC, averaging 2 players.

Connection

What steps get you onto TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?

In Rust, press F1 and enter client.connect 91.229.114.2:28027. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://thelastofrust.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.