Element card · group PvE · atomic number 3,110, its rank
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28035 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:08 UTC, in 1d 10h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 10hThu 29 Oct, 17:08 UTC
- 8d 12hThu 5 Nov, 19:00 UTCFW
- 15d 10hThu 12 Nov, 17:08 UTC
- 22d 10hThu 19 Nov, 17:08 UTC
- 29d 10hThu 26 Nov, 17:08 UTC
- 36d 12hThu 3 Dec, 19:00 UTCFW
- 43d 10hThu 10 Dec, 17:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:08 UTC5d ago | 5 | – | running | 1 |
| Thu 15 Oct, 17:07 UTC12d ago | 3 | held half | 7 days | 1 |
| Thu 8 Oct, 17:07 UTC19d ago | 4 | halved by day 1 | 7 days | 2 |
| Wed 7 Oct, 18:10 UTC20d ago | 4 | – | 1 days | 1 |
| Tue 6 Oct, 18:11 UTC21d ago | 4 | – | 1 days | 0 |
| Mon 5 Oct, 18:11 UTC22d ago | 4 | – | 1 days | 2 |
| Sun 4 Oct, 18:11 UTC23d ago | 3 | – | 1 days | 1 |
| Sat 3 Oct, 18:11 UTC24d ago | 3 | – | 1 days | 1 |
| Fri 2 Oct, 18:11 UTC25d ago | 4 | – | 1 days | 3 |
| Thu 1 Oct, 17:07 UTC FW26d ago | 5 | – | 1 days | 2 |
| Fri 25 Sep, 19:53 UTC32d ago | 6 | held half | 5.9 days | 4 |
| Thu 24 Sep, 17:08 UTC33d ago | 7 | – | 1.1 days | 0 |
| Thu 17 Sep, 18:10 UTC40d ago | 2 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 4,500 with seed 865977 runs on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree], generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: RustGamingNation Hapis.
What settings and rules apply on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
According to its name, RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] runs 1000x gather. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
In what location does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] sit?
The NA tag puts RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] in North America, and its region code is us5. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 91.229.114.68:28035.
What Rust version does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] currently run?
Rust network protocol 2635 and build 168909 on Linux is what RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] stay online?
Right now, RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] is reachable. According to the uptime it reports, the last restart was about 4 hours ago. For the last 7 full days, 162 of 168 hours were online, giving 96% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] known for smooth running?
In the last 48 hours, it averaged 48 server fps, with a low of 4. The maximum entity count was 140,220, covering buildings, deployables and all else in the world. Memory use peaked at 5,186 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
When does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] wipe, and how often?
Its tag guides the prediction, since RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]'s record holds too few wipes to confirm a schedule. Due next on Thursday 29 October at 17:08 UTC is its wipe. The world it is running now dates from 5 days 12 hours ago. Its tags carry a weekly wipe schedule.
On RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree], what happens when wipe day arrives?
At their busiest, recent wipes averaged 4 players. Peak numbers on the latest wipe came 7 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.
Lists and tags
How should you read the tags on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $rus5 (Region code): The server's code for its region is us5; ^w (Weekly): A wipe comes every week; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): In the browser it sits under North America: that is the tag list RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] come up?
These themed Rust Data Lab lists carry RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust servers named for zombies and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Population
What position does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] is #3,110 on seven-day player hours, #515 in North America, and in the top 14% of all ranked servers.
How many players does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] have at the moment?
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] currently shows 0 players across 100 slots. A seven-day sample gives 1 players on average and 5 at the top. Peak time in the past 48 hours: 22:00 UTC, when the average was 3 players.
Connection
What steps get you onto RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
You can connect by pressing F1 in Rust and entering client.connect 91.229.114.68:28035, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://rustgamingnation.com/.
