Element card · group PvE · atomic number 3,013, its rank
RGN 1000x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28039 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 17:11 UTC, in 20h. Every Monday at 19:05 and every Thursday at 17:11 UTC · high confidence
Coming wipes
- 20hThu 29 Oct, 17:11 UTC
- 4d 22hMon 2 Nov, 19:05 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 11d 22hMon 9 Nov, 19:05 UTC
- 14d 20hThu 12 Nov, 17:11 UTC
- 18d 22hMon 16 Nov, 19:05 UTC
- 21d 20hThu 19 Nov, 17:11 UTC
- 25d 22hMon 23 Nov, 19:05 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:05 UTC2d ago | – | – | running | 3 |
| Thu 22 Oct, 17:11 UTC6d ago | 5 | halved by day 3 | 4.1 days | 2 |
| Mon 19 Oct, 18:06 UTC9d ago | 4 | held half | 3 days | 0 |
| Thu 15 Oct, 17:09 UTC13d ago | 6 | held half | 4 days | 0 |
| Mon 12 Oct, 18:04 UTC16d ago | 5 | held half | 3 days | 0 |
| Thu 8 Oct, 17:10 UTC20d ago | 6 | held half | 4 days | 0 |
| Mon 5 Oct, 18:05 UTC23d ago | 6 | held half | 3 days | 0 |
| Fri 2 Oct, 00:22 UTC26d ago | 7 | held half | 3.7 days | 0 |
| Thu 1 Oct, 17:09 UTC FW27d ago | 7 | – | 0.3 days | 0 |
| Mon 28 Sep, 18:06 UTC30d ago | 6 | held half | 3 days | 2 |
| Thu 24 Sep, 17:10 UTC34d ago | 7 | held half | 4 days | 0 |
| Mon 21 Sep, 18:21 UTC37d ago | 4 | held half | 3 days | 2 |
| Thu 17 Sep, 17:20 UTC41d ago | 6 | held half | 4 days | 0 |
| Mon 14 Sep, 18:06 UTC44d ago | 1 | held half | 3 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 3,000 with seed 305543022 runs on RGN 1000x PvE [Events|Purge|Zombies|SkillTree], generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: RustGamingNation Procedural.
What settings and rules apply on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
According to its name, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] runs 1000x gather. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
What region hosts RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
In North America, with the NA tag, is where RGN 1000x PvE [Events|Purge|Zombies|SkillTree] lists itself, and the region code it gives is us5. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 91.229.114.68:28039 is the address it uses.
On what Rust version does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] operate?
Rust network protocol 2635 and build 168909 on Linux is what RGN 1000x PvE [Events|Purge|Zombies|SkillTree] uses. The protocol must match for you to join; Steam will update your game.
Does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] stay up, and how reliable is its uptime?
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is live as of now. About 3 hours ago is when it last restarted, based on its uptime. It was online for 162 of 168 hours in the last 7 full days, which is 96% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] perform?
In the last 48 hours, it averaged 57 server fps, with a low of 19. Buildings, deployables and everything else in the world added up to as many as 63,833 entities. Memory use peaked at 3,387 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
How often does a wipe happen on RGN 1000x PvE [Events|Purge|Zombies|SkillTree], and at what time?
Wipes on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] follow this rhythm: every Monday at 19:05 and every Thursday at 17:11 UTC. The wipe after this one is due on Thursday 29 October at 17:11 UTC. 2 days 1 hours ago the current world was made. Weekly wipes are what its tags advertise.
How does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 5 players. The latest wipe's peak fell 34 hours after it began. Half that peak was held until the next wipe in 80% of recent wipes. Where it did not hold, the crowd dropped below half by day 3.
Where it appears
How should you read the tags on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
The game's server browser reads the tags RGN 1000x PvE [Events|Purge|Zombies|SkillTree] publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus5 (Region code): Its region code reads us5; ^w (Weekly): A wipe comes every week; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] come up?
These themed Rust Data Lab lists carry RGN 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust servers named for zombies and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.
Population
What position does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
Player hours for the past seven days give RGN 1000x PvE [Events|Purge|Zombies|SkillTree] #3,013, #500 in North America, and a place in the top 14% of ranked servers.
What does the current player count on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] tell you?
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] currently shows 0 players across 100 slots. A seven-day sample gives 1 players on average and 5 at the top. The busiest point in the last 48 hours came at 19:00 UTC, averaging 2 players.
How to join
How can you connect to RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
In Rust, press F1 and enter client.connect 91.229.114.68:28039. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://rustgamingnation.com/.
