Rust Data LabData lab · live
Live readings Servers11,689 Players60,760 Populated3,467 Fresh wipes · 3h117 Sampled every 5 min

Element card · group Modded · atomic number 15,126, its rank

[TEST] QAZAQ FLOOD LAB - do not join

Offline 91.231.66.96:28115 checked 44d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,126no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 169
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  2. 2 Ми МИНИ-КАРТА 2Х … 120
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 120/ 100
  3. 3 Re RETRO RUST #1 … 180
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 180/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 142
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 142/ 700
  5. 5 Ru RustSpain.com … 15
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 15/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 54
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 54/ 1,000

Quick answers

from the figures on this page

Server setup

What settings and rules apply on [TEST] QAZAQ FLOOD LAB - do not join?

Nothing in the name of [TEST] QAZAQ FLOOD LAB - do not join gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is [TEST] QAZAQ FLOOD LAB - do not join based in?

No region is published by [TEST] QAZAQ FLOOD LAB - do not join. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.231.66.96:28115 is the address it uses.

On what Rust version does [TEST] QAZAQ FLOOD LAB - do not join operate?

On Windows, [TEST] QAZAQ FLOOD LAB - do not join is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.

How dependable is [TEST] QAZAQ FLOOD LAB - do not join for staying online?

Right now [TEST] QAZAQ FLOOD LAB - do not join is offline, with its last appearance 44 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

How often does a wipe happen on [TEST] QAZAQ FLOOD LAB - do not join, and at what time?

The record holds too few of [TEST] QAZAQ FLOOD LAB - do not join's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 44 days 20 hours ago the current world was made.

Where it appears

How should you read the tags on [TEST] QAZAQ FLOOD LAB - do not join?

The game's server browser reads the tags [TEST] QAZAQ FLOOD LAB - do not join publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [TEST] QAZAQ FLOOD LAB - do not join come up?

These themed Rust Data Lab lists carry [TEST] QAZAQ FLOOD LAB - do not join: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does [TEST] QAZAQ FLOOD LAB - do not join compare with other servers in the rankings?

Player hours over the last week put [TEST] QAZAQ FLOOD LAB - do not join at #15,126, inside the top – of ranked servers.

How many players does [TEST] QAZAQ FLOOD LAB - do not join have at the moment?

[TEST] QAZAQ FLOOD LAB - do not join is offline at the moment; the last sighting was 44 days 9 hours ago.

Getting on

What is the way to join [TEST] QAZAQ FLOOD LAB - do not join?

You can connect by pressing F1 in Rust and entering client.connect 91.231.66.96:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players 2 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.