Rust Data LabData lab · live
Live readings Servers11,847 Players83,714 Populated3,952 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Modded · atomic number 9,770, its rank

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 10m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#9,770top 44%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC24d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW25d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC37d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC39d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC39d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC40d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on INTFO Rust | Procedural?

INTFO Rust | Procedural runs a procedural map of size 3,500 with seed 1573025114; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is INTFO Rust | Procedural configured, and what rules apply?

No gather rate appears in the name of INTFO Rust | Procedural. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

What region hosts INTFO Rust | Procedural?

With no region published, INTFO Rust | Procedural still carries the region code pol. Rust Data Lab shows a server's stated location, not a verified position of the machine. 91.240.74.124:28015 is the address it uses.

Which Rust version is INTFO Rust | Procedural on?

Rust network protocol 2635 and build 168909 on Linux is what INTFO Rust | Procedural uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is INTFO Rust | Procedural for staying online?

INTFO Rust | Procedural is live as of now. The uptime it reports suggests it restarted roughly 22 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

How well does INTFO Rust | Procedural perform?

In the last 48 hours, it averaged 46 server fps, with a low of 2. Buildings, deployables and everything else in the world added up to as many as 79,836 entities. Up to 5,031 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on INTFO Rust | Procedural, and at what time?

There is no next wipe to predict for INTFO Rust | Procedural, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 12 hours ago.

How does INTFO Rust | Procedural look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 33 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 2.5 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on INTFO Rust | Procedural?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rpol (Region code): The server's code for its region is pol; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list INTFO Rust | Procedural publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does INTFO Rust | Procedural appear in?

The Rust Data Lab lists that include INTFO Rust | Procedural are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How does INTFO Rust | Procedural compare with other servers in the rankings?

Player hours over the last week put INTFO Rust | Procedural at #9,770, inside the top 44% of ranked servers.

How full is INTFO Rust | Procedural right now?

Of 10 slots, 0 are taken on INTFO Rust | Procedural right now. Averaged over the past week: 0 players, peaking at 2. The busiest point in the last 48 hours came at 22:00 UTC, averaging 2 players.

How to join

What steps get you onto INTFO Rust | Procedural?

Open the console with F1 in Rust and type client.connect 91.240.74.124:28015. The Launch Rust button on this page does the same job through Steam. For more, visit https://rust.intfo.ru.

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rpol
Region code The server's code for its region is pol.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.